In the making: Arukanoido – an Arkanoid clone
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- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
There was more than one price to pay for that and not worth the result yet.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
Fixes quite some bug in the sprite code. One has to marvel at the miracles of the Universe that it didn't feckiddup right on the spot. The path to hell is plastered with anonymous labels. Another code review it is...
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- Orangeman96
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Re: In the making: Arukanoido – an Arkanoid clone
I still think it is impressive as hell, pixel.
Thanks much for the updated version!
OGM
Thanks much for the updated version!
OGM
Re: In the making: Arukanoido – an Arkanoid clone
Thanks for the updates still coming. This seems to be a debug-version as the border color changes quite a few times down the picture. Just testing it live on my VIC at the "Connected"-meeting near Hamburg
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
Am happy to be of some use today. Any raster effect errors have to get fixed last. Don't wanna fix it with every other commit.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
My bad, just realized I started a years-old version from my SD-card... The new 1710 is much better
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
Am porting part of the code to the cc65 pile for general experimenting.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- MrSterlingBS
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Re: In the making: Arukanoido – an Arkanoid clone
Super game, but very very difficult...
- Orangeman96
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Re: In the making: Arukanoido – an Arkanoid clone
I seem to remember the 1986 original being difficult too! -OGM
- MrSterlingBS
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Re: In the making: Arukanoido – an Arkanoid clone
I have a few questions about the sprites.
Have you programmed your own routine and how many sprites can be displayed at the same time?
I've counted ten so far. Is that right?
BR Sven
PS: The quality of the game is one of the best on the VIC-20, in my opinion.
Have you programmed your own routine and how many sprites can be displayed at the same time?
I've counted ten so far. Is that right?
BR Sven
PS: The quality of the game is one of the best on the VIC-20, in my opinion.
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
I just have to emphasize again that the NTSC version looks a lot better.
It's eight sprites like the original has. Only Mike's raster code (for the flickering engines in the currently disabled game intro in chip music mode) and the chip music player (beamrider's) isn't done by me.
It's eight sprites like the original has. Only Mike's raster code (for the flickering engines in the currently disabled game intro in chip music mode) and the chip music player (beamrider's) isn't done by me.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose