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Re: Boray Gammon
Posted: Mon Jul 06, 2015 1:12 pm
by nippur72
and by the way, I just won my first game against Boray-Gammon's AI in Clever mode
(proof in attachment).
I managed to fill most of the slots in my "home", so when I later hit a white piece, it was blocked for several rounds.
P.S. I got used to keyboard controls, the "undo" key is a life-saver.
Re: Boray Gammon
Posted: Mon Jul 06, 2015 1:43 pm
by beamrider
If someone would write a 9600 BAUD "driver" for configuring that ethernet device, Boray Gamon could be the first Vic game to off-load the "heavy lifting" to the cloud
Re: Boray Gammon
Posted: Mon Jul 06, 2015 3:12 pm
by Boray
I had never heard about TD-gammon before you mentioned it, but it seems the gammon programs of today have more or less evolved from that program.
Re: Boray Gammon
Posted: Mon Jul 06, 2015 3:17 pm
by Boray
nippur72 wrote:and by the way, I just won my first game against Boray-Gammon's AI in Clever mode
(proof in attachment).
Congrats! Now try a 7 point match (first to reach 7 points).
Re: Boray Gammon
Posted: Tue Jul 07, 2015 6:30 am
by Boray
V1.31 is now released:
http://www.boray.se/commodore/gammon/
News in V1.31:
* "Clever Vic" wins least 20% more points when playing against the previous version.
* You can now save the game to continue later.
* Bugfix: The same player always started.
Re: Boray Gammon
Posted: Tue Jul 07, 2015 6:59 am
by orion70
Boray wrote:* You can now save the game to continue later.
That's great! Thanks again!
Re: Boray Gammon
Posted: Wed Jul 08, 2015 2:38 am
by Boray
News in V1.32:
Bugfix, or rather an esthetical correction: A few letters from "PRESS PLAY ON TAPE" was left on the screen when loading a saved game from tape.
(It uses the same device as the game was loaded from by the way)
Re: Boray Gammon
Posted: Wed Jul 08, 2015 3:07 am
by nippur72
Will check it ASAP
I also have some cool ideas to make a reasonably strong AI, I am tempted to make a version of mine of this game, but it's a long way.
Re: Boray Gammon
Posted: Wed Jul 08, 2015 3:16 pm
by Boray
That would be something! No decent backgammon for vic-20 at all for decades, then suddenly two of them
Re: Boray Gammon
Posted: Thu Jul 09, 2015 3:13 am
by nippur72
Your is already rather good, it beats me on a regular basis. Even when I think I have an advantage, it's able to recover and revert the position!
Re: Boray Gammon
Posted: Thu Jul 09, 2015 3:58 am
by Mayhem
It's been great work so far, I can beat the middle AI most of the time, but I have a struggle against the best heh.
Also, I'm going to stop updating this in GB20 until you've completely finished tweaking it
Re: Boray Gammon
Posted: Thu Jul 09, 2015 6:42 am
by nippur72
would you consider highlighting the keys that allow a legal move? E.g. if (for selected dice) there are three possible moves, highlight their keys on the board. Just an idea.
Re: Boray Gammon
Posted: Thu Jul 09, 2015 3:28 pm
by Boray
I will think about it. Thanks!
Re: Boray Gammon
Posted: Thu Jul 16, 2015 1:52 pm
by Boray
New release: V1.45:
* Keys for possible moves (with the selected dice) are now highlighted (idea by Nippur72). All other possible keys are also highlighted (return, P etc.)
* The improved AI wins 8% more points when playing against the previous version.
* If you have a checker on the bar and the first dice is blocked, then the dices are now switched automatically so that you can enter it more easily.
Re: Boray Gammon
Posted: Fri Jul 17, 2015 1:36 am
by nippur72
Very good!
And please stop improving the AI as I can't beat it anymore!
BTW, as a side project to do on the long term, would you consider providing an custom version of the game that is able to play against another opponent via serial port ? (see
this other post). You could define a very simple protocol and read keys with GET # instead of GET.