cc65 (95% C) [graphics] CBM prg Studio
Description: a simple Boulder Dash clone for vic.
Download : [url=http://riimukivi.net/data/vic20_bolder_dan.zip]D64[/url] or [url=http://riimukivi.net/data/vic20_bolder_dan_t64.zip]T64[/url]
Youtube : [url=http://www.youtube.com/watch?v=YFQegJN_NEE]video[/url]
[img]http://riimukivi.net/games/images/bolder_cassette_cover.gif[/img]
[img]http://riimukivi.net/games/images/bolder_dan_vic.jpg[/img]
Last edited by Misfit on Tue Sep 30, 2014 1:11 pm, edited 4 times in total.
- great title music
- great gameplay
- "modern" desgin (practice stage for noobs)
- difficulty increasing just right
An all-around great game! Would you care to add this and your other release to the "Announcement Boad"-thread "VIC-20 Software Releases of 2013" ?
Just a philosophical note: "Unexpanded + Disk Drive" seems like an odd choice. I can see it adds the flexibility to load the level data here.
Back in the early 80s having a DiskDrive for the VIC-20 was only an option for the rich as the drive was much more expensive that the computer itself. Everyone else was using tapes and cartridges and the first expansions were always RAM, like 3K, 8K or 16K. I think that was Commodore's marketing at its best. Make the main machine just usable enough to keep the price low (under $300) and then sell the customer the accessories.
Also: Only when you had enough RAM the actual need for a disk drive actually arose. Unexpanded programs load fast enough from tape. However by the time people realized they might need a disk drive, the C64 was already on the market and taking over...
tokra wrote:An all-around great game! Would you care to add this and your other release to the "Announcement Boad"-thread "VIC-20 Software Releases of 2013" ?
Ok, I add it..
tokra wrote:Just a philosophical note: "Unexpanded + Disk Drive" seems like an odd choice. I can see it adds the flexibility to load the level data here.
My main goal was to create something for unexpanded vic. You know.. it's cool.. and it is nice challenge. I spent few months trying to push new features to this game.
But I'm sure that I will use 16k memory in my next project.
Oh right, sorry... I saw the screenshots (haven't played it yet) and thought there were just four levels... okay, add more memory, make it completely one single load then!
Nice game. It seem to play fine on my NTSC Vic-20.
I bug I may have found. If you collect the last item and a boulder is above you it may not fall. I had boulders all around me and instead of being killed I was trapped until the time ran out.
Commodore Pet 4032, Vic-20, 2 C64, 2 SX64, PAL 64c, 128DCR. Commodore Since 1980
This is great. I haven't played it to death yet but I have I've really enjoyed. The controls are pretty esponsive and the baddies behave the one would expect. I like the graphics to. It's hard for me to explain but it has that nice "obvious Vic 20 game but with modern graphics" look. I don't know if that even makes sense outside of my pitiful brain!
What it really needs though is a level editor. Please say you could do that. Then I could make Rockman levels and finally be able to play that game with decent controls! It would also make my old dad happy!
"...That of the Eastern tribe being like a multitude of colours as if a rainbow had settled upon its brow..." Daniels 1:3
Pedro Lambrini wrote:It's hard for me to explain but it has that nice "obvious Vic 20 game but with modern graphics" look. I don't know if that even makes sense outside of my pitiful brain!
That was just it what I tried when I made graphics. Thanks!
Pedro Lambrini wrote:What it really needs though is a level editor. Please say you could do that. Then I could make Rockman levels and finally be able to play that game with decent controls! It would also make my old dad happy!
Now level data is hard-coded and packed, but that's good idea. Maybe I use more memory and add "user friendly" level editor if I create "Bolder Dan II".
Great fun, love it - reminds me of Rockman by Mastertronic, also for the unexpanded Vic which I also enjoyed playing.. Bolder Dan has better sound, more responsive controls.