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Re: WIP: Doom

Posted: Tue Jan 14, 2014 9:01 am
by Mike
Exin wrote:Hi there!

I wonder if the Developer of this game is here.
I would like to make a better title screen than this dithered piece of hell. :(

-Exin
:lol:

If you had cared reading the previous posts in this thread, you'd have found that I am responsible for this 'dithered piece of hell'.

Actually, I had been counting the days since the picture was incorporated as boot loader for VIC Doom until one of you pixel artists would publicly complain about this obvious antithesis to their craft.

Exin, I asked you over PM nearly two years ago whether you'd be interested in trying out MINIPAINT. If you want to make a better title screen, go ahead, but you should better acquaint yourself with MP now. The picture works on both PAL and NTSC, and the boot loader keeps the picture on display while the main program is being loaded - both of which will prove much more difficult to achieve with a picture done in, say, fcbpaint.

Bye for now,

Michael

Re: WIP: Doom

Posted: Tue Jan 14, 2014 9:59 am
by Exin
That will probably my chance to finally try it out. :D

Would be cool if you can provide me the picture. I will try my best to touch it up a little. :D

Re: WIP: Doom

Posted: Tue Jan 14, 2014 3:32 pm
by Mike
Exin wrote:That will probably my chance to finally try it out. :D

Would be cool if you can provide me the picture. I will try my best to touch it up a little. :D
Here we go:

Image
(download)

It's a raw convert of the original Doom title screen (easily found floating around at various places on the 'net) with my 'ppm2mg' program, with no further touches applied. When you're finished, the new picture can easily be post-processed into a new boot loader for VIC Doom.

@Kweepa: the boot loader source will require a slight fix up when you want to include Exin's work. The current boot loader is not affected.

Re: WIP: Doom

Posted: Tue Jan 14, 2014 4:43 pm
by akator
Exin wrote: I would like to make a better title screen than this dithered piece of hell. :(
Personally, I like the current title screen. I hope it isn't replaced unless Exin's artwork is an undeniable improvement.

Re: WIP: Doom

Posted: Tue Jan 14, 2014 7:05 pm
by Kweepa
Exin, thanks for volunteering.
Mike, thanks for the continued work.
akator, I will use my skill and judgement to decide whether to replace the title screen.
Hope that covers everything!

Re: WIP: Doom

Posted: Wed Jan 15, 2014 4:10 am
by orion70
Mike wrote:Here we go:
It's not bad at all!

Re: WIP: Doom

Posted: Wed Jan 15, 2014 5:29 am
by Exin
Thanks! I will try when I have time!

Re: WIP: Doom

Posted: Wed Jan 15, 2014 8:44 am
by Kweepa
NO FURRIES! :D

Re: WIP: Doom

Posted: Thu Jan 16, 2014 12:17 am
by DXZ
Hi all! I want to thank developers of this game, it was awesome to play this! :lol:

Also I've recorded some videos:
[youtube]_bur5RQVdAY[/youtube]

[youtube]zm2yDM2Fou8[/youtube]

Re: WIP: Doom

Posted: Thu Jan 16, 2014 6:11 am
by Exin
Hi again.

The image won't load into minipaint. What kind of freaky RAM Layout do I need to get this to work?

After loading the screen data, the colors won't load and then the machine crashes into a broken basic. :(

Re: WIP: Doom

Posted: Thu Jan 16, 2014 10:41 am
by Kweepa
DXZ wrote:Hi all! I want to thank developers of this game, it was awesome to play this! :lol:
You're welcome - it was fun to write!
Also I've recorded some videos:
Thanks! Nice to see the music get some love :)
Exin wrote:What kind of freaky RAM layout do I need [...]?
There are only really 4 possibilities to explore:
unexpanded
3k
24k (1/2/3)
35k (0/1/2/3/5)
I suspect 24k will work.

Re: WIP: Doom

Posted: Thu Jan 16, 2014 11:24 am
by Mike
Exin wrote:The image won't load into minipaint. What kind of freaky RAM Layout do I need to get this to work?
There is nothing 'freaky' about the required memory configuration. MINIPAINT runs with a standard +16K RAM expansion. [1]
After loading the screen data, the colors won't load and then the machine crashes into a broken basic. :(
I'm sorry, but I couldn't reproduce your problem. I loaded the file 'doom-splash.prg' from my SkyDrive folder onto another PC, and, within a recent VICE installation, mounted the Download folder as VDrive - and then I could successfully load the picture into MINIPAINT.

As it is only a single *.prg file, I didn't bother to repackage it into a *.d64 disk image. However, that would also be a perfectly legit way to access the picture. If you actually used that method, I strongly suspect the file got corrupted somehow during the transfer as the last two 'text' columns of the bitmap don't match - indicating that the remainder of the file is also not in order.

Michael

[1] as clearly indicated in the very first paragraph in the OP of the thread about MINIPAINT, and it's also stated in the manual.

Re: WIP: Doom

Posted: Fri Jan 17, 2014 6:28 am
by Exin
Finioshed id Logo, now working in the M

Re: WIP: Doom

Posted: Fri Jan 17, 2014 6:50 am
by orion70
Looks nice! May I suggest, don't "clean" all the dithering in the Doom logo, as it may look too "flat" if you know what I mean :)

Re: WIP: Doom

Posted: Fri Jan 17, 2014 7:56 am
by Exin
Don't worry, I only started now... :D