New Release: Doom
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Just letting you know I have done a full run-through (all 8 levels, although in God-mode) in VICE today. Did not notice any strange behaviour or hangs. So it looks like the stack overflow bug is gone. Only thing missing was automatic weapon-downselect? Or did you find/fix other bugs in the last few months?
- Kweepa
- Vic 20 Scientist
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Awesome! Thanks for checking!
I did notice a hall of mirrors type bug looking into the secret room near the start of E1M5, but perhaps the best option is just to remove that room. It's pretty tightly squeezed in there.
Also, I got > 100% items once. Not sure why. That doesn't seem like a showstopper though.
Pshaw to automatic weapon downselect!
I did notice a hall of mirrors type bug looking into the secret room near the start of E1M5, but perhaps the best option is just to remove that room. It's pretty tightly squeezed in there.
Also, I got > 100% items once. Not sure why. That doesn't seem like a showstopper though.
Pshaw to automatic weapon downselect!
Ah, yes, found that room. I can walk right through the combat armor and stepping back I am in hyperspace. Maybe hide the secret room elsewhere and make it larger?Kweepa wrote:I did notice a hall of mirrors type bug looking into the secret room near the start of E1M5
Well... if you put in the flamethrower I might forgive mssing downselectPshaw to automatic weapon downselect!
Edit Jun, 2nd: Meant the rocket launcher, of course...
Bumping this comment in the hopes that Kweepa will address this.Pedro Lambrini wrote:Kweepa, is there any chance of this getting a proper release, at all? I know that Doom is still and active IP but I'm pretty sure it would fly under the radar and even if it was noticed I can't see John Carmack giving a toss if it was sold 'not for profit'. You've even got the inlay art ready to go!
I can't think of anything cooler than my two favourite game things (the VIC and Doom) coming together like that!
I think he could call it VOOM and release it as a package alongside his other games.
I'm getting Kenz to put out a Psytronik release of my games that I've done from 2010-2013 soon (Theater of War, etc).
"A slave is one who waits for someone to come and free him." -- Ezra Pound
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- Vic 20 Scientist
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I remember a thread over at Atari Age about this issue. Someone was working on a port of Pitfall! for the Atari Lynx and David Crane (yes the David Crane) posted and said that while he didn't have a problem with it Activision had a responsibility to pursue any copyright infringement (whether it affected their financial interests or not) or they would forefeit the right to further legal protection in the future.Kweepa wrote:John Carmack said he'd seen the game and it made him smile.
But I don't think he's the owner of the IP any more, and I don't really want to risk getting sued
You'd probably get a Cease & Desist warning before any of that...but you're right - it's not worth the hassle. IMHO, having your 8-bit's grand-daddy smiling down upon your proud creation is payment enoughKweepa wrote:John Carmack said he'd seen the game and it made him smile.
But I don't think he's the owner of the IP any more, and I don't really want to risk getting sued
Learning all the time...
True, but did NAMCO ever bother to sue the makers of VIC-MAN?darkatx wrote:You'd probably get a Cease & Desist warning before any of that...but you're right - it's not worth the hassle. IMHO, having your 8-bit's grand-daddy smiling down upon your proud creation is payment enoughKweepa wrote:John Carmack said he'd seen the game and it made him smile.
But I don't think he's the owner of the IP any more, and I don't really want to risk getting sued
It's a long standing tradition for 8 bit computer adaptations of popular games to change the title a little so that it passes under the radar.
Another suggested title: VIC VICEM.
These VICiverse titles practically write themselves!
"A slave is one who waits for someone to come and free him." -- Ezra Pound
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- Vic 20 Drifter
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Just wondering since the game looks 99.9% done and Doom's 20-year-anniversary is coming up on Dec, 10th 2013. Wouldn't this be a good date to declare this "released" with whatever fixes or improvements there still may be until then? I think some sites/media are still holding back on reporting on this until it's promoted out of beta-status.
Isn't it perfectly allowed to make Doom-based games?Pedro Lambrini wrote:Kweepa, is there any chance of this getting a proper release, at all? I know that Doom is still and active IP but I'm pretty sure it would fly under the radar and even if it was noticed I can't see John Carmack giving a toss if it was sold 'not for profit'. You've even got the inlay art ready to go!
I can't think of anything cooler than my two favourite game things (the VIC and Doom) coming together like that!
Id made it open-source:
https://github.com/id-Software/DOOM
Great of them to do so.
- Mike
- Herr VC
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Would the main program of VIC Doom (temporarily) fit into memory behind the already loaded splash screen (i.e. after ~$2100)?In another thread, Kweepa wrote:I removed the secret in Doom that was screwing up a level, but I haven't integrated the loading screen that Mike sent me. I need to make it load the game when you press a key.
In that case, I could provide you with an adapted version of the splash screen I sent you, which would display the intro screen, wait for - say - 2 seconds, then loads the main program behind itself (keeping the splash screen displayed as true loading screen), copies the executable down to $1200 and starts it from there.
Just an offer.
- Kweepa
- Vic 20 Scientist
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Thanks very much for the offer!Mike wrote:Would the main program of VIC Doom (temporarily) fit into memory behind the already loaded splash screen (i.e. after ~$2100)?
In that case, I could provide you with an adapted version of the splash screen I sent you
[EDIT] Yes, I could make that work. It doesn't quite yet - it's $6251 in size - but I can pull some more code into the MIDCODE segment that gets loaded after startup. I could also stick a chunk of code into $1400-$1800 and then relocate it. That might be more efficient, if more confusing.
Alternatively I could just compress the prg. I think that's probably a better option.
[EDIT] Done - latest is on github. Exomizer reduced it from 27.3k to 14.5k.