German Magazine - Type-Ins - Compute Mit
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- Mayhem
- High Bidder
- Posts: 3028
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London
October, 1986:
http://www.tokra.de/vic/computemit/8610/8610.zip
TREASURE ROBBER (unexpanded VIC): Collect all treasures, beware of the ghost
SCRUMBLE (unexpanded VIC): A vertical Scramble-clone with 5 levels.
LAUFSCHRIFT (+3K): A simple scroller with mirrored font
http://www.tokra.de/vic/computemit/8610/8610.zip
TREASURE ROBBER (unexpanded VIC): Collect all treasures, beware of the ghost
SCRUMBLE (unexpanded VIC): A vertical Scramble-clone with 5 levels.
LAUFSCHRIFT (+3K): A simple scroller with mirrored font
November, 1986:
http://www.tokra.de/vic/computemit/8611/8611.zip
COOKY (+3K): Catch the crabs.
GAMBOL (unexpanded VIC): Collect the white energy containers. You can move boulders as well. Beware of the monsters.
WOSTOK (unexpanded VIC): Fly your helicopter down the mine, fill up on gas and return to the top. Beware of the red air-mines.
http://www.tokra.de/vic/computemit/8611/8611.zip
COOKY (+3K): Catch the crabs.
GAMBOL (unexpanded VIC): Collect the white energy containers. You can move boulders as well. Beware of the monsters.
WOSTOK (unexpanded VIC): Fly your helicopter down the mine, fill up on gas and return to the top. Beware of the red air-mines.
I remember making KARATE CHAMP clones back in the mid 1980s using PETSCII graphics. I thought I was the only one who made these types of games for the VIC-20.tokra wrote:MINI-KARATE (unexpanded VIC): A text-graphics based Karate-game. Use joystick to move. Fire+Up,Down,Right to kick. It's not Street Fighter 2, but pretty close...
I've got to download these games when I have the time, thank you for typing these in
"A slave is one who waits for someone to come and free him." -- Ezra Pound
December, 1986:
http://www.tokra.de/vic/computemit/8612/8612.zip
BALLONHOPPER (unexpanded VIC): Grab the points and carry them to the top of the screen. Use key Z C F1 F5
FIGHT NIGHT (unexpanded VIC): Shoot the invaders.
http://www.tokra.de/vic/computemit/8612/8612.zip
BALLONHOPPER (unexpanded VIC): Grab the points and carry them to the top of the screen. Use key Z C F1 F5
FIGHT NIGHT (unexpanded VIC): Shoot the invaders.
January, 1987:
http://www.tokra.de/vic/computemit/8701/8701.zip
TORCH (unexpanded VIC): Move to the right, avoiding the ghosts. From level 5 upwards there will be pseudo-ghosts.
BOMBERMAN (+3K): A one-player Bomberman-clone. Destroy the balloons to advance to the next level. Push F3 to start each level, F1 to pause.
http://www.tokra.de/vic/computemit/8701/8701.zip
TORCH (unexpanded VIC): Move to the right, avoiding the ghosts. From level 5 upwards there will be pseudo-ghosts.
BOMBERMAN (+3K): A one-player Bomberman-clone. Destroy the balloons to advance to the next level. Push F3 to start each level, F1 to pause.
- Mayhem
- High Bidder
- Posts: 3028
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London
As before... any credits for Cooky and Wostok?
And I can't get Wostok or Fight Night to work properly after transferring the PRG files to disk. Wostok fills the screen with black repeatedly until game over, and Fight Night seems to mis-load the second part of the game and merges it weird.
And I can't get Wostok or Fight Night to work properly after transferring the PRG files to disk. Wostok fills the screen with black repeatedly until game over, and Fight Night seems to mis-load the second part of the game and merges it weird.
Lie with passion and be forever damned...
- Mayhem
- High Bidder
- Posts: 3028
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London
Yeah... I don't think I've got the third part of Wostok loading correctly, what should the file name be called? WOSTOK3? WOSTOK3.PRG? WOSTOK3.DAT? I've tried all of those without success. Note that I'm running it as a D64.
As for Fight Night, I'll make it a TAP then instead.
As for Fight Night, I'll make it a TAP then instead.
Lie with passion and be forever damned...
- Mike
- Herr VC
- Posts: 4870
- Joined: Wed Dec 01, 2004 1:57 pm
- Location: Munich, Germany
- Occupation: electrical engineer
The VDrive in VICE and SD2IEC ignore the filetype (PRG, SEQ, USR) for hosted directories, but not within a disk image.
Last edited by Mike on Sun Aug 31, 2014 1:01 pm, edited 1 time in total.
- Mayhem
- High Bidder
- Posts: 3028
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London
February, 1987:
http://www.tokra.de/vic/computemit/8702/8702.zip
QUEST FOR TIRES (+3K): Avoid the obstacles, but catch the little flies. Fire-button pauses, any key continues.
CAVE FIGHTER (unexpanded VIC): Collect the 4 energy blocks, after that avoid the meteorites.
http://www.tokra.de/vic/computemit/8702/8702.zip
QUEST FOR TIRES (+3K): Avoid the obstacles, but catch the little flies. Fire-button pauses, any key continues.
CAVE FIGHTER (unexpanded VIC): Collect the 4 energy blocks, after that avoid the meteorites.
- Kweepa
- Vic 20 Scientist
- Posts: 1316
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
Wow, that's a pretty shameless rip-off of BC's Quest For Tires:
http://www.mobygames.com/game/bcs-quest ... creenshots
http://www.mobygames.com/game/bcs-quest ... creenshots
- Mayhem
- High Bidder
- Posts: 3028
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London