Berzerk MMX
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- Omega Star Commander
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Berzerk MMX
I'd like to start a thread for this game's development. It will be made as a clone of the arcade game, so not too much originality will be incorporated. But a few nifty VIC tricks should make it run near arcade style as possible.
This game has made me re-visit the software sprite code used for Quikman and Omega Fury, making for some new features that will be useful for this game. A number of subroutines have been written to give a basic idea how the game will run. The number of robots rendered now do not reflect the number that will be used during game play; I expect to have 5 or 6 of them capable of moving at once, while up to 4 or 5 have to remain stationary until the AI decides its time to switch it to a sprite.
Get its source archive or the standalone program binary. As always, feedback welcome.
This game has made me re-visit the software sprite code used for Quikman and Omega Fury, making for some new features that will be useful for this game. A number of subroutines have been written to give a basic idea how the game will run. The number of robots rendered now do not reflect the number that will be used during game play; I expect to have 5 or 6 of them capable of moving at once, while up to 4 or 5 have to remain stationary until the AI decides its time to switch it to a sprite.
Get its source archive or the standalone program binary. As always, feedback welcome.
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
Cool! I am in the middle of developing a similar, but far from identical game. Hopefully it won't look like I'm copying your work since I begun the development a year ago. However I'm tempted to switch over to the software sprite library, and since my game will be similar to yours, it is likely I can benefit from the same improvements.
Anders Carlsson
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- Omega Star Commander
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Progress is being made... with appropriate additions to the software sprites. I added 3 more registers to aid the game programmer to identify what & where the collision took place. I updated the game source & binary to make use of those registers. I am working on the maze randomization next.
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
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- Omega Star Commander
- Posts: 1371
- Joined: Thu Jan 31, 2008 2:12 pm
- Website: https://robert.hurst-ri.us
- Location: Providence, RI
- Occupation: Tech & Innovation
Just a simple bump of the ongoing development ... having fun with this effort, per usual, as well as updated the binary and source for downloading and previewing.
Also wrote a blog entry on the latest piece implemented -- enjoy!
Also wrote a blog entry on the latest piece implemented -- enjoy!
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
I've just played Berzerk yesterday evening and... I couldn't believe to my eyes.... It's Berzerk, the real one!!!! Smooth, fast and even the reduced size of the screen doesn't seem to bother to final effect!!! Good job, rhurst!!!
No one should tolerate death and violence because tolerance will generate habit.
- Mayhem
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- orion70
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Re: Berzerk MMX
(first post here)rhurst wrote:Get its source archive or the standalone program binary. As always, feedback welcome.
- Mayhem
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- Mayhem
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- Mayhem
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- Pedro Lambrini
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