Speaking of ports, a while ago I begun working on a line-by-line conversion to machine code of Ten Ten, but I didn't get very far. Perhaps someone else wants a try, someone who is even more motivated and skilled in machine code than what I am. Not that the program needs to get any faster and the majority of its size would be the custom characters.
Quite possibly it would be faster to reimplement it in C or so.
D'oh! Red and Blue don't make Green! Where'd I get that from? That's what lack of sleep can do for you. If you color-seers prefer the more accurate Purple... too bad! hahaha.
Jeff-20 wrote:D'oh! Red and Blue don't make Green! Where'd I get that from? That's what lack of sleep can do for you. If you color-seers prefer the more accurate Purple... too bad! hahaha.
Oh, I thought it was on purpose. Don't worry, it still works aesthetically (at least in my opinion).
Jeff-20 wrote:D'oh! Red and Blue don't make Green! Where'd I get that from? That's what lack of sleep can do for you. If you color-seers prefer the more accurate Purple... too bad! hahaha.
Oh, I thought it was on purpose. Don't worry, it still works aesthetically (at least in my opinion).
I'm completely color-blind. I try to stick to primary colors because the balance well.
What about gameplay. That night it seemed super easy. I tried it again today, and it was really really hard. When the targets cross over or are right next to one another, it gets tricky. Maybe more so than the original game.