MINIPAINT 1.2
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- Mike
- Herr VC
- Posts: 4841
- Joined: Wed Dec 01, 2004 1:57 pm
- Location: Munich, Germany
- Occupation: electrical engineer
1000th post ...
Well into my sixth year here at Denial, and this being my 1000th post, I found it appropriate to bring you yet another picture done with MINIPAINT.
Just let us all keep in mind, we're all having fun here, and it's our spare time we spend hacking away on the VIC, and playing games, and ...
Cheers,
Michael
(It's contained in the Pictures section of the MG batch suite)
Just let us all keep in mind, we're all having fun here, and it's our spare time we spend hacking away on the VIC, and playing games, and ...
Cheers,
Michael
(It's contained in the Pictures section of the MG batch suite)
Last edited by Mike on Thu Feb 20, 2014 4:14 pm, edited 3 times in total.
- Pedro Lambrini
- Vic 20 Scientist
- Posts: 1132
- Joined: Mon Dec 01, 2008 11:36 am
I own an Okimate 20 (and an Oki 10, too). If you still need Oki instruction book questions, just send me a message. And I have Koalapads, too (and the Animation Station and others).Mike wrote:Are there Denial fellows, which do happen to own an Oki 20, and would like to test the ported hardcopy program?
Back from Blockparty 2010,
Robert Bernardo
Fresno Commodore User Group
http://videocam.net.au/fcug
July 24-25 Commodore Vegas Expo 2010 -
http://www.commodore.ca/forum
and click on ComVEX
- Mike
- Herr VC
- Posts: 4841
- Joined: Wed Dec 01, 2004 1:57 pm
- Location: Munich, Germany
- Occupation: electrical engineer
Thanks again for the offer! As I had already pointed out in PM, I'll gladly come back to it, when the issues regarding a scan are solved.RobertBe wrote:I own an Okimate 20 (and an Oki 10, too). If you still need Oki instruction book questions, just send me a message. [...]
As for the recent discussions about game ports in other threads, the following logo just happened to fit - of course it's a long way from a title screen to a complete game, but who knows?
(contained in the Pictures section of the MG batch suite)
Last edited by Mike on Thu Feb 20, 2014 4:36 pm, edited 2 times in total.
I see these pictures, and here some of the music that has been made on the VIC and I tell myself, if only this level of programming were available in the early 1980s. But then I have to remember that the main limitation of making really good games on the VIC-20 was really the lack of RAM. So then if you were to add the extra RAM, the cost of the machine would probably be pretty similar to the C64, in which case the whole point is lost.
- orion70
- VICtalian
- Posts: 4341
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
Adric, you're right on this point. The problem with Commodore was that prices were dramatically cut every few months, even for the latest machine (which in the early eighties was the C64). This screwed the competitors, but also prevented people from buying low-end Commodore models (i.e., the VIC-20).
- Mike
- Herr VC
- Posts: 4841
- Joined: Wed Dec 01, 2004 1:57 pm
- Location: Munich, Germany
- Occupation: electrical engineer
In case of MINIPAINT, there's simply no way of fitting it into an unexpanded VIC-20. The picture alone fills the entire space of $1000 .. $1FFF - end of story.adric22 wrote:[...] I have to remember that the main limitation of making really good games on the VIC-20 was really the lack of RAM.
Commodore provided the VIC-1111 expansion with +16K, which had been the biggest RAM expansion available from the original manufacturer without resorting to a cartridge extender.So then if you were to add the extra RAM, the cost of the machine would probably be pretty similar to the C64, in which case the whole point is lost.
You can make MINIPAINT run from tape, and it's able to save/load pictures to/from tape as well. So, a VIC-20, +16K, and tape is all that's required which might have summed up to ~600 DM (in prices of 1984, which would be ~400 $ today) - not entirely unreasonable. A bare C64 sold around 1000 DM then.
For Commodore Free, I wrote this Interview, which also sheds some light on my motivation to write MINIPAINT.
In any case, MINIPAINT is now 1 year old, and the current version of MINIGRAFIK has been around for over 2 years now, and I'd really like to see some more people try writing programs with these tools!
- Mike
- Herr VC
- Posts: 4841
- Joined: Wed Dec 01, 2004 1:57 pm
- Location: Munich, Germany
- Occupation: electrical engineer
I just had a little bit fun today. Here's the result:
(contained in the Pictures section of the MG batch suite)
It is an example output of a converter derived from vfli_quant. Some conversions really do look quite nice. They show what might be possible when a talented graphician tries MINIPAINT.
When a picture is meant for release, I'd ask users of MINIPAINT to not only post screenshots, but also the *.prg file of the picture.
Greetings,
Michael
Edit: changed picture of the parrot for an updated version of the converter which uses Gamma correction and Floyd-Steinberg dithering.
(contained in the Pictures section of the MG batch suite)
It is an example output of a converter derived from vfli_quant. Some conversions really do look quite nice. They show what might be possible when a talented graphician tries MINIPAINT.
When a picture is meant for release, I'd ask users of MINIPAINT to not only post screenshots, but also the *.prg file of the picture.
Greetings,
Michael
Edit: changed picture of the parrot for an updated version of the converter which uses Gamma correction and Floyd-Steinberg dithering.
Last edited by Mike on Thu Feb 20, 2014 4:37 pm, edited 6 times in total.
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- Omega Star Commander
- Posts: 1371
- Joined: Thu Jan 31, 2008 2:12 pm
- Website: https://robert.hurst-ri.us
- Location: Providence, RI
- Occupation: Tech & Innovation
Very nice, Mike!
If you scaled four of your best pix down 1:4 and placed them into a 2x2 matrix, what might the result yield? I am curious to see what a 1/4 sized image(s) might look like, should it be used to display graphic flash cards in a type of board game (http://well-of-souls.com/tower/) converted for VIC 20. I realize the depth of color is best realized with full-screen dithering, but it is still cool to see what can be done with so little crayons and pixels . . .
If you scaled four of your best pix down 1:4 and placed them into a 2x2 matrix, what might the result yield? I am curious to see what a 1/4 sized image(s) might look like, should it be used to display graphic flash cards in a type of board game (http://well-of-souls.com/tower/) converted for VIC 20. I realize the depth of color is best realized with full-screen dithering, but it is still cool to see what can be done with so little crayons and pixels . . .
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing