Here I am with the work done. The game consists of three different modules. Before loading each one, you have to load and run the small "loader" program at the beginning of the disk. This program sets the memory for special characters.
In
this ZIP file, you find the disk and the BASIC listings of each module, together with two TAP files containing an hero and a first level created by me as examples.
The D64 disk image contains:
LOADER the small program to be loaded and run prior to anything else
CC the character creator
DG the dungeon generator
GM the main game module
All programs were tested and are apparently free of bugs.
HOW TO PLAY
To play, first set RAM to 16K, then attach the disk image, and
LOAD"*",8
RUN
(the VIC resets)
Now you can either load the game module, or create a new hero or a dungeon. If you want to create heroe(s) and/or dungeon(s), load the respective CC or DG modules.
CC:
DG:
To try the game in the first place, I suggest to load the game module and use the hero and level I already created:
LOAD"GM",8
RUN
Wait approx. 40 seconds (or type ALT+W in VICE), then attach tape image HERO.TAP and follow on-screen instructions. Wait for the hero to load, then attach tape image DUNGEON.TAP. Wait a bit more, then the game starts and you can explore the level 1 dungeon with the hero "Alec" (follow the book instructions: B / N to rotate clockwise/counter-clockwise, M to move).
GAME:
The complete book was also printed into a single 24 MB pdf, downloadable
HERE (max. 10 downloads). Sorry for the download limit - if someone could host it somewhere in the web, I'd be grateful.
THINGS TO DO.
IMHO, it's not a bad program. Good things to do to improve it would be to:
- Adapt the hero and dungeon creation to the disk;
- Load / save game from / to disk instead of cassette;
- Somehow include the LOADER program into the other modules;
- Group everything together for a 32K VIC (shrinking the code a little bit?).
See if you like it, and even if you don't - I was happy to save this obscure piece of software
.