Den Store VIC-20 by Handic
http://www.mds.mdh.se/~dal95acn/tidning ... nstore.jpg
This is the painting I drew in 3rd grade, when other pupils drew cars, horses or whatever. It even was put on the wall for some months.
Metagaltic Ford - FIRE TO START, F1=Option or ANY to gurd help!
http://www.mds.mdh.se/~dal95acn/tidning ... galtic.jpg
Name obviously inspired by Metagalactic Llamas, although it is credited to Taskset (did they ever make VIC games, or just C64 ones?). Don't ask me what "gurd" means, I think it is another word for "get".
Love Could - With use joystick can you no play good!
http://www.mds.mdh.se/~dal95acn/tidning ... ecould.jpg
Obviously a C64 title, so I had to step in and add a VIC-20 disclaimer. One of the few games that tells the player to actually bring an unused joystick for best performance. "Triegame" was inspired by a handheld game from Tri-Tech which cold itself Tri-Game. AÅC stands for Anders Åke Carlsson.
ZX-82 - if only Sir Clive had known...
http://www.mds.mdh.se/~dal95acn/tidning ... j/zx82.gif
Notice the almost invisible space key, but a gigantic "ShifHt" key. The text is in Swedish and barely readable, but translation reads:
"An improvement of ZX-81. By 3 voices + noise you get good sound. 2K RAM, tach (touch) keys, 36 columns, 3 rows, Swedish letters ÅÄÖ can be built in (but I had crossed out that memory could be expanded). 6 colours, sound. A printer ZX-82a is required (?!)"
Testing, 1,2,3 - I was foreseeing the future
http://www.mds.mdh.se/~dal95acn/tidning ... aj/jmf.gif
Here is a comparison between fictional computers ABC-83200 (sequel to Swedish computers ABC-80 and ABC-800), ZX-82 and VIC-40004. Worth noticing:
* Max screen resolution (cols x rows): ABC-83200 240x50, ZX-32 36x25, VIC-40004 430x80
* Swedish characters: ABC yes, ZX optional, VIC needs POKEing
* Upper and lower case: ABC no, ZX yes in special mode, VIC yes
* User defined graphics: ABC yes all, ZX yes only 30, VIC no
* Colours: ABC 23, ZX 6, VIC 255
* Sound: ABC 6 voices 200 octaves, ZX 3+1 voices 45 octaves, VIC 255 voices 630 octaves (is that THz range or beyond?)
* Languages: ABC Basic Pascal, ZX Basic Assembler, VIC Basic Machine Code
* Price: ABC 63000 SEK, ZX 2500 SEK (it said 1995 SEK before), VIC 500,000,000 SEK (yep, half a billion Swedish crowns, or roughly 66 million USD)
I find it so typical of Commodore to make a computer which costs 66 million USD, has a sound chip which plays concerts for the bats, a lot of colours and great resolution but no user defined graphics, in particular if it was meant as a sequel to the VIC/C64 series. I'm not saying that the Plus/4 or C128 cost that much money, but in some way it fits reality quite well.
![Sad :(](./images/smilies/icon_sad.gif)
Koopa - attack of the Mutant Nintendo Super Mario Bros
http://www.mds.mdh.se/~dal95acn/tidning ... /koopa.jpg
This is a much more recent drawing, maybe 1990-91, when I got hold of the booklet for SMB. It had detailed pixelated images of all the characters in the game, and I converted some to C64 sprites for use in a SEUCK game that I never finished. The Koopa had to fit two sprites, as I didn't want to cut him down so much.
Oh well, that's all folks. I hope it entertains you.