C64Studio - A Retro Dev IDE
Posted: Tue Oct 22, 2024 12:46 pm
Hello people!
Since I just registered I also want to announce my Retro Dev IDE C64Studio, which beside the most prominently supported machine also has support for VIC20. Hope that's not interpreted as spamming.
The in built assembler defaults to ACME syntax, but can also work with DASM, TASM, PDS dialects.
There are editors for character sets, sprites, character screens, maps. BASIC also has its place with providing PETSCII entry, and numberless mode and a few other gimmicks.
The IDE is running on .NET, with Windows Forms, open source and free (https://github.com/GeorgRottensteiner/C64Studio)
The download links are in my signature, the stable release is created roughly every three months, the WIP release usually gets updates every few days, but may be prone to (temporary) bugs.
A rudimentary manual is available here, but also comes with the IDE itself.
https://www.georg-rottensteiner.de/c64/ ... /main.html
Feel free to try it out, and if you find any bugs or have feature requests, I'm always open for constructive critique!
Since I just registered I also want to announce my Retro Dev IDE C64Studio, which beside the most prominently supported machine also has support for VIC20. Hope that's not interpreted as spamming.
The in built assembler defaults to ACME syntax, but can also work with DASM, TASM, PDS dialects.
There are editors for character sets, sprites, character screens, maps. BASIC also has its place with providing PETSCII entry, and numberless mode and a few other gimmicks.
The IDE is running on .NET, with Windows Forms, open source and free (https://github.com/GeorgRottensteiner/C64Studio)
The download links are in my signature, the stable release is created roughly every three months, the WIP release usually gets updates every few days, but may be prone to (temporary) bugs.
A rudimentary manual is available here, but also comes with the IDE itself.
https://www.georg-rottensteiner.de/c64/ ... /main.html
Feel free to try it out, and if you find any bugs or have feature requests, I'm always open for constructive critique!