Pixel, pixel, on the wall - who's the squarest of them all?
Posted: Sun Jan 07, 2024 10:15 am
Wotcha!
When you are writing games or other graphics routines for your VIC-20 you'll sometimes need to compensate for the pixels being rectangular rather than square. My question is:
What aspect ratio do you assume for pixels in your code?
When you are writing games or other graphics routines for your VIC-20 you'll sometimes need to compensate for the pixels being rectangular rather than square. My question is:
What aspect ratio do you assume for pixels in your code?