Help with C64 text adv?
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Help with C64 text adv?
Hi! I am creating a text adventure for the C64 and want a little help to optimize it. Sorry, but the text adventure is probably going to be too large to fit on a Vic20. If I post some code here, will you help me optimize it? I have five lists of cc65 optimization techniques at https://sourceforge.net/projects/cc65extra/files/ but want other ideas.
- chysn
- Vic 20 Scientist
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Re: Help with C64 text adv?
I don't know about helping optimize it, but I'd be happy to play it and report any problems I see. I always like a text adventure.HarryP2 wrote: ↑Thu Jul 21, 2022 3:34 pm Hi! I am creating a text adventure for the C64 and want a little help to optimize it. Sorry, but the text adventure is probably going to be too large to fit on a Vic20. If I post some code here, will you help me optimize it? I have five lists of cc65 optimization techniques at https://sourceforge.net/projects/cc65extra/files/ but want other ideas.
- orion70
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Re: Help with C64 text adv?
Nothing is too big for the little VIC on steroids (+35k) .
Davide Bucci's (DarwinNE) works, the ones you tried before, and the VIC ports of Infocom's complex text adventures, are there to demonstrate it!
Davide Bucci's (DarwinNE) works, the ones you tried before, and the VIC ports of Infocom's complex text adventures, are there to demonstrate it!
Re: Help with C64 text adv?
orion70: You're right. So far, the text adventure is likely to fit, but it is only in the Alpha stages and is nowhere near completion.
Re: Help with C64 text adv?
I won't reveal my code after all, but I already have the skeleton code at https://sourceforge.net/projects/cc65extra/files/game/. Both the one with "Vic" and without are wanted, but this text adventure is based on the latter.