Thanks Huffelduff! Now that it's finished I can take a break and spend more time playing the great games you and the other coders have released recently.
I've expanded the game to create a sequel. See post in Announcements section.
GP2 requires a 32K expansion. New features include 3 extra circuits, car damage, pitstop facility, pre-race circuit maps and track gradient (with a bit of imagination ). As much as I could squeeze in with an extra 16K. I wanted to try and include a scrolling version of the maps in-game but couldn't get that one in.
Wow, this looks really polished now and the extra courses and pitstops are nice addons! If you can still add things (+35K instead of +32K for example) some "racing"-music at the menu / title display or sounds for the traffic lights at the beginning would be nice.
While this is now a great combination of Pole Position and Pitstop let's go for Daytona
This is really, really good work. Hard as hell, but excellent!
VIC-20 Projects: wAx Assembler, TRBo: Turtle RescueBot, Helix Colony, Sub Med, Trolley Problem, Dungeon of Dance, ZEPTOPOLIS, MIDI KERNAL, The Archivist, Ed for Prophet-5