New Release : BLUE STAR
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- Kweepa
- Vic 20 Scientist
- Posts: 1303
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
Thanks!
I made <fire> jump and <up> fire because you do a lot more jumping than firing, and precision jumping is tricky with <up>.
I don't have any specific POKES, but the source code is here:
http://www.kweepa.com/step/games/BlueStar8Apr2008.zip
Unfortunately it needs to be pucrunched to work - so depending on how you do POKES, it could be tricky.
I made <fire> jump and <up> fire because you do a lot more jumping than firing, and precision jumping is tricky with <up>.
I don't have any specific POKES, but the source code is here:
http://www.kweepa.com/step/games/BlueStar8Apr2008.zip
Unfortunately it needs to be pucrunched to work - so depending on how you do POKES, it could be tricky.
Re: New Release : BLUE STAR
So I just had a go with this game and about an hour later I managed to crack it, but boy are my fingers aching.
Just one thing (highlight below to see spoiler)
Is there supposed to be No Ending, you just shoot the cpu and it disappears then you are stuck in the room?
Just one thing (highlight below to see spoiler)
Is there supposed to be No Ending, you just shoot the cpu and it disappears then you are stuck in the room?
- Kweepa
- Vic 20 Scientist
- Posts: 1303
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
Re: New Release : BLUE STAR
Hmm, I thought it reset to the title screen, but I could be wrong.
It's been a while.
It's been a while.

Re: New Release : BLUE STAR
Well I was playing it in vice rather than a real Vic, with the keyboard.
Maybe I destroyed the CPU blocks in the wrong order.
Maybe I destroyed the CPU blocks in the wrong order.
- Kweepa
- Vic 20 Scientist
- Posts: 1303
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
Re: New Release : BLUE STAR
Hilarious!
I like your vision of the enemies
I like your vision of the enemies

Re: New Release : BLUE STAR
Saw the 9.99 range on the Future is 8-bit
So since I had all the parts I remixed it into a cartridge cover

If you think about releasing it on cartridge, though the game may be a bit small for that I guess.
Unless an intro, a boss battle and ending are added
So since I had all the parts I remixed it into a cartridge cover

If you think about releasing it on cartridge, though the game may be a bit small for that I guess.
Unless an intro, a boss battle and ending are added

Re: New Release : BLUE STAR
Back in the day I would TOTALLY have bought that tape based on the art and screenshots!
- freshlamb
- Vic 20 Dabbler
- Posts: 76
- Joined: Sun Apr 04, 2004 5:38 pm
- Website: http://www.rufnoiz.com
- Location: Prince Albert SK Can
Re: New Release : BLUE STAR
Physical copy still available at Cronosoft: https://cronosoft.fwscart.com/BLUE_STAR ... 28118.aspx
Re: New Release : BLUE STAR
Just bumping this to see if you still have the source code, Kweepa? It looks like the link is dead. I downloaded it like...15 years ago, but I must have misplaced it. 
Also, this is still one of my favorite Vic-20 games, and any newcomers to the community should check it out!

Also, this is still one of my favorite Vic-20 games, and any newcomers to the community should check it out!
- Kweepa
- Vic 20 Scientist
- Posts: 1303
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
Re: New Release : BLUE STAR
Yep, it's attached.
Thanks for the kind words!
Thanks for the kind words!
- Attachments
-
- BlueStar8Apr2008.zip
- (22.08 KiB) Downloaded 134 times
Re: New Release : BLUE STAR
Awesome!
Thanks, Kweepa!
Thanks, Kweepa!
