Released: pulse
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- pixel
- Vic 20 Scientist
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Re: Released: pulse
pulse has been released: http://sleepingelephant.com/ipw-web/bul ... =15&t=6793
May the source be with you.
Thanks for all the great feedback! You made it happen!
love+respect
pixel
May the source be with you.
Thanks for all the great feedback! You made it happen!
love+respect
pixel
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- pixel
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Re: pulse - now a release candidate
Sure! I guess it's at the right place now.Mayhem wrote:May I suggest posting that version as a link IN the release post you make, so we know it's the release version?pixel wrote:So, this evening this release will be done, no matter what, including a little present for the community.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- pixel
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Re: pulse - now a release candidate
Exactly! But I didn't dare messing with the gameplay and couldn't think up the right formula.malcontent wrote:I appreciate that you're done, but I'm thinking you could use procedural generation for the level data, instead of storing it. You only need two numbers right? Height and length?.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- pixel
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Re: Released: pulse
There's been a post-release problem with the foreground detection which slowed everything down. I'm terribly sorry. It got the action back now.
Update: https://github.com/SvenMichaelKlose/pul ... g?raw=true
Update: https://github.com/SvenMichaelKlose/pul ... g?raw=true
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
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- Omega Star Commander
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Re: Released: pulse
I noticed and was actually a bit relieved by that.
Feel free to post your High Scores now that the frenetics are back. I mirrored your latest git, too.
Thank you!
Feel free to post your High Scores now that the frenetics are back. I mirrored your latest git, too.
Thank you!
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
- pixel
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Re: Released: pulse
It's been scary...rhurst wrote:I noticed and was actually a bit relieved by that.
How can one get an account there?rhurst wrote:Feel free to post your High Scores now that the frenetics are back. I mirrored your latest git, too.
My pleasure.rhurst wrote:Thank you!
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: Released: pulse
Thanks for your new versions! I've tried it on a real vic now. When you're flashing red and invulnerable, you can even go behind the ground. Is it supposed to be like that? There are still som things kind of sticking to the screen or flashing by. I think this might be leftovers from fireing or moving around or something. They are animated. Once, one got stuck by the score in green (or is it cyan).
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
- pixel
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Re: Released: pulse
Yup! There're also secret bonuses, hidden between the lines of source code...Boray wrote:Thanks for your new versions! I've tried it on a real vic now. When you're flashing red and invulnerable, you can even go behind the ground. Is it supposed to be like that?
It must be a bug in the system I cannot figure out. Same thing with the sprites just popping out on the left. Can't make sense of it. I overdid it anyway. Time for a break.Boray wrote: There are still som things kind of sticking to the screen or flashing by. I think this might be leftovers from fireing or moving around or something. They are animated. Once, one got stuck by the score in green (or is it cyan).
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- pixel
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Re: Released: pulse
I'm optimizing the source code for tangibility. Please do not hesitate to ask me about it here or via PM if you desire more information – that'd help a lot and I love to discuss it anyway.
So, don't worry if you spot changes on github. They won't affect the gameplay.
So, don't worry if you spot changes on github. They won't affect the gameplay.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: Released: pulse
Seriously?! Are you kidding me? I just got around to playing this and I'm awe struck. For me, this game easily pushed the vic into third generation console territory. Amazing!!
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- pixel
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Re: Released: pulse
Soon, I'll need professional help with adjusting my self-concept... All the flattering is just too much. Thanks anyway. Can't wait to see the new territory prods of 2014.Jeff-20 wrote:Seriously?! Are you kidding me? I just got around to playing this and I'm awe struck. For me, this game easily pushed the vic into third generation console territory. Amazing!!
I've sent the game to a bunch of retro magazines and those software companies a couple weeks ago. Until now I just got a single answer along the lines of "Will take a look at this later.". Isn't that a little bit odd?
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: Released: pulse
I can help too...i hope. Writing a real bad review.
THE PROFESSIONAL REVIEW OF PULSE
Pulse is supposed to be a shoot'em up for Vic-20. The big problem about Pulse is that Pulse has no pulse, and while the creator is flattered the whole game feels more flat then a panncake stomped on. Even the shots seems to be incredible flat in this game. Pulse should be played in a house, with pulse, because to play Pulse without pulse, in a flat wouldn't mix at all.
SCORE -15/5
THE PROFESSIONAL REVIEW OF PULSE
Pulse is supposed to be a shoot'em up for Vic-20. The big problem about Pulse is that Pulse has no pulse, and while the creator is flattered the whole game feels more flat then a panncake stomped on. Even the shots seems to be incredible flat in this game. Pulse should be played in a house, with pulse, because to play Pulse without pulse, in a flat wouldn't mix at all.
SCORE -15/5
- pixel
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Re: Released: pulse
LOL! Thanks! I needed that. Now I feel right at home again.TBCVIC wrote:If it helps you, I think it sucks
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- pixel
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Re: Released: pulse
ROTFL! O.K. Thanks. I guess I just got over it. XDVic 2000 wrote:I can help too...i hope. Writing a real bad review.
THE PROFESSIONAL REVIEW OF PULSE
Pulse is supposed to be a shoot'em up for Vic-20. The big problem about Pulse is that Pulse has no pulse, and while the creator is flattered the whole game feels more flat then a panncake stomped on. Even the shots seems to be incredible flat in this game. Pulse should be played in a house, with pulse, because to play Pulse without pulse, in a flat wouldn't mix at all.
SCORE -15/5
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose