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Re: In the making: Arukanoido – an Arkanoid clone
Posted: Tue Nov 07, 2023 5:27 am
by pixel
Mike wrote: ↑Tue Nov 07, 2023 4:36 am
In any case, you should do the readout of the POT% registers only in the top or bottom border area, as there then is least disturbance by the video DMA.
Alright. That sounds like the way to go. Thanks!
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Wed Nov 08, 2023 8:07 am
by pixel
Did anybody test the WAV with real tape yet?
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Wed Nov 08, 2023 11:45 am
by darkatx
pixel wrote: ↑Sat Oct 28, 2023 6:24 am
...
Some other good news: darkatx just jumped in to do the cover art again. (He did the artwork for PULSE too.) We're very excited about it, working on some top-secret eye-candy for the tape version, making sure this release will knock everybody in the balls.

(Unless it's impossible to do so...)
Shameless promotion of Work in progress

Re: In the making: Arukanoido – an Arkanoid clone
Posted: Thu Nov 09, 2023 2:17 pm
by Wayne / Art Ravers
For a WIP Picture that is LOVELY ! So am I right in thinking there is a Physical Cassette Version being Released ? You Guys are SUPERB !!!
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Fri Nov 10, 2023 11:51 am
by pixel
Wayne / Art Ravers wrote: ↑Thu Nov 09, 2023 2:17 pm
For a WIP Picture that is LOVELY ! So am I right in thinking there is a Physical Cassette Version being Released ? You Guys are SUPERB !!!
Maybe.
Here's a new update by beamrider making a compromise with volume 6 tops:
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Sat Nov 11, 2023 3:45 pm
by Wayne / Art Ravers
pixel wrote: ↑Fri Nov 10, 2023 11:51 am
Wayne / Art Ravers wrote: ↑Thu Nov 09, 2023 2:17 pm
For a WIP Picture that is LOVELY ! So am I right in thinking there is a Physical Cassette Version being Released ? You Guys are SUPERB !!!
Maybe.
Here's a new update by beamrider making a compromise with volume 6 tops:
arukanoido.demo.1544.zip
Yummy ! Thank You

Re: In the making: Arukanoido – an Arkanoid clone
Posted: Mon Nov 13, 2023 7:49 am
by pixel
T'was a good idea to take a little break. The brick animating code spoiled the zeropage. Here's the fix. Hiscore table input is still kaputt.
There seems to be some issue when the warp gate is opening and sometimes a round ends although there are still some bricks left. That's three real bugs left so far.
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Tue Nov 14, 2023 8:14 am
by pixel
Hiscore table item insertions fixed and paddles are read off-screen during VSYNC to reduce jitter.
@tokra: OK now or still too much jitter?
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Tue Nov 14, 2023 12:19 pm
by tokra
Jitter seems better now. On the hiscore table I could finally enter my initials. I still have to be super careful, but at least I am able to get each letter stable now.Ingame jitter seems a little better as well.
On first start at the game I got the same error as last time again, the flickering raster effect of the engine was missing and only the bottom right corner of the screen was flickering (in the border area). Will try to get a video next time.
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Tue Nov 14, 2023 12:43 pm
by pixel
tokra wrote: ↑Tue Nov 14, 2023 12:19 pm
Jitter seems better now. On the hiscore table I could finally enter my initials. I still have to be super careful, but at least I am able to get each letter stable now.Ingame jitter seems a little better as well.
Hmpfhmmh. That's still a bit disappointing. There's double un-jitter with the hiscore table now. (NMI + add/ror)
tokra wrote: ↑Tue Nov 14, 2023 12:19 pm
On first start at the game I got the same error as last time again, the flickering raster effect of the engine was missing and only the bottom right corner of the screen was flickering (in the border area). Will try to get a video next time.
Must be a prob with the real thing. Interrupts are disabled on sync.

Looks like a problem waiting for the VSYNC in Mike's code.
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Sun Nov 19, 2023 5:13 pm
by pixel
Added graphics courtesy of darkatx and updated the credit pages.
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Sat Nov 25, 2023 10:06 am
by Mike
pixel wrote:Looks like a problem waiting for the VSYNC in Mike's code.
Please check if any of the points in
my most recent post w.r.t. the raster engine might be relevant here.
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Mon Jan 01, 2024 1:03 pm
by pixel
This revision (#1576) pulls out a bag of tricks to avoid frame skips and sprite engine performance has been improved as well – of what use would an unplayable three-ball-mode be? Made possible with help of chatGPT-4!
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Mon Jan 01, 2024 1:31 pm
by Mike
In rev. #1576, the raster effect at game start is distorted:
A sharp look into the code following the IRQ vector shows this:
Code: Select all
.3DD2 D8 CLD
.3DD3 A9 58 LDA #$58
.3DD5 38 SEC
.3DD6 ED 24 91 SBC $9124
.3DD9 C9 0A CMP #$0A
.3DDB 90 03 BCC $3DE0
.3DDD 4C BF EA JMP $EABF
.3DE0 8D E4 3D STA $3DE4
.3DE3 90 05 BCC $3DEA
.3DE5 A9 A9 LDA #$A9
.3DE7 A9 A9 LDA #$A9
.3DE9 A9 A9 LDA #$A9
.3DEB A9 A9 LDA #$A9
.3DED A9 A5 LDA #$A5
.3DEF EA NOP
.3DF0 EA NOP
.3DF1 A2 23 LDX #$23
.3DF3 A9 0A LDA #$0A
.3DF5 A0 0A LDY #$0A
.3DF7 8D 0F 90 STA $900F
.3DFA 8C 0F 90 STY $900F
.3DFD 8D 00 F0 STA $F000
.3E00 8D 0F 90 STA $900F
.3E03 8C 0F 90 STY $900F
.3E06 FE 00 F0 INC $F000,X
.3E09 FE 00 F0 INC $F000,X
.3E0C FE 00 F0 INC $F000,X
.3E0F FE 00 F0 INC $F000,X
.3E12 FE 00 F0 INC $F000,X
.3E15 FE 00 F0 INC $F000,X
.3E18 CA DEX
.3E19 D0 D8 BNE $3DF3 ; this branch crosses the page and thus takes _4_ cycles!
Re: In the making: Arukanoido – an Arkanoid clone
Posted: Mon Jan 01, 2024 1:46 pm
by pixel
Mike wrote: ↑Mon Jan 01, 2024 1:31 pm
A sharp look into the code following the IRQ vector shows this:
Thanks!