New Game: Emu's Massive Hunt (Released)
Moderator: Moderators
Re: New Game: Emu's Massive Hunt (WIP)
This will be very good , but a quick question will there be a key press option to toddle the music on and off? As good as it is it would be nice, I remember playing bewitched and after a while I would turn the volume down on my TV
- AndyH
- Vic 20 Afficionado
- Posts: 439
- Joined: Thu Jun 17, 2004 5:51 am
- Website: https://www.hewco.uk
- Location: UK
- Occupation: Developer
Re: New Game: Emu's Massive Hunt (WIP)
Haha. No, I will force you to listen at full volume...hehe, yes M to toggle music 

- AndyH
- Vic 20 Afficionado
- Posts: 439
- Joined: Thu Jun 17, 2004 5:51 am
- Website: https://www.hewco.uk
- Location: UK
- Occupation: Developer
Re: New Game: Emu's Massive Hunt (WIP)
It'll be a free download I think, but may go on tfw8b in some way first, maybe on the Penultimate.
Re: New Game: Emu's Massive Hunt (WIP)
Great carn`t wait!!! ( Penultimate bug free one)
- Kweepa
- Vic 20 Scientist
- Posts: 1303
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
Re: New Game: Emu's Massive Hunt (WIP)
This looks spectacular!
So many nice touches.
Really looking forward to it!
So many nice touches.
Really looking forward to it!
- AndyH
- Vic 20 Afficionado
- Posts: 439
- Joined: Thu Jun 17, 2004 5:51 am
- Website: https://www.hewco.uk
- Location: UK
- Occupation: Developer
Re: New Game: Emu's Massive Hunt (WIP)
I've just a few things left to do before can begin testing properly. Some locations down in the dungeons to complete, but here's a (low-res) map of the world.
Re: New Game: Emu's Massive Hunt (WIP)
Bloody hell AndyH that's a lot of rooms !!! how long have you been working on this project? Looks amazing well done 
- AndyH
- Vic 20 Afficionado
- Posts: 439
- Joined: Thu Jun 17, 2004 5:51 am
- Website: https://www.hewco.uk
- Location: UK
- Occupation: Developer
Re: New Game: Emu's Massive Hunt (WIP)
About two months so far! It's much easier to get a lot done when you're enjoying doing it. I've not had any real road blocks or problems along the way either with this amount of RAM free I've not had to cut anything back...well except my calculations on the compiled sprites were off, they were taking up more space than I'd realised so I am back to regular sprite data. It's still flicker free on NTSC thanks to the way the locations are designed.
There are a lot of locations, 64 in total. Good news is you can choose your difficulty level, so if you want loads of lives and an easier time you can
There are a lot of locations, 64 in total. Good news is you can choose your difficulty level, so if you want loads of lives and an easier time you can

- AndyH
- Vic 20 Afficionado
- Posts: 439
- Joined: Thu Jun 17, 2004 5:51 am
- Website: https://www.hewco.uk
- Location: UK
- Occupation: Developer
Re: New Game: Emu's Massive Hunt (WIP)
It looks impressive! I like very much the way it ‘dies’
Looking forward to the ‘official’ release.
Cheers

Looking forward to the ‘official’ release.
Cheers
Re: New Game: Emu's Massive Hunt (WIP)
...
Last edited by pixel on Wed Mar 06, 2024 7:53 pm, edited 1 time in total.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- AndyH
- Vic 20 Afficionado
- Posts: 439
- Joined: Thu Jun 17, 2004 5:51 am
- Website: https://www.hewco.uk
- Location: UK
- Occupation: Developer
Re: New Game: Emu's Massive Hunt (WIP)
Yes, everything is skippable...except for the game over / ranking.
for timings, I get 6 sprites with the raster time not overrunning off the bottom on PAL, on NTSC it does. Add grotbags in later and a bit more, but due to the draw order I've not spotted any flicker due to display timing so it appears to be working out nicely in my favour.
The music will live inside your head after 5 minutes of play. After 10 minutes you don't notice it, it compliments the experience nicely
for timings, I get 6 sprites with the raster time not overrunning off the bottom on PAL, on NTSC it does. Add grotbags in later and a bit more, but due to the draw order I've not spotted any flicker due to display timing so it appears to be working out nicely in my favour.
The music will live inside your head after 5 minutes of play. After 10 minutes you don't notice it, it compliments the experience nicely

- LOFI_CODER
- Vic 20 Newbie
- Posts: 12
- Joined: Tue Dec 19, 2023 12:54 am
- Location: Frankfurt
Re: New Game: Emu's Massive Hunt (WIP)
Bloody hell!
That looks really cool!
Getting something like that done in just 2 months is really awesome.
Respect!
- AndyH
- Vic 20 Afficionado
- Posts: 439
- Joined: Thu Jun 17, 2004 5:51 am
- Website: https://www.hewco.uk
- Location: UK
- Occupation: Developer
Re: New Game: Emu's Massive Hunt (WIP)
It has been a lot of fun so the time has sort of zipped by. And thanks BTW.