adamantyr wrote:Played the demo a bit... Feedback time!
When entering character names, I noticed there was no check or stop for length, although the display automatically truncates to ten characters. Cursor input is always a pain to code. (My solution in my CRPG is... not to have any, an external program does character generation.)
Actually, the name is only truncated at the main screen and you can also have first and last names (or even 3 names) seperated by spaces. The name is truncated to the first 10 characters or the first space seperating first and last name. So if your wizard's full name is HAWKWIND DULAC, the main screen will truncate it down to simply HAWKWIND. If your name was SUPERCALAFRAGILISTIC, then of course the game would truncate to the first 10 chars as SUPERCALAF. You can see the full name when you choose the VIEW CHAR option. The maximum length for everything in the name is 20 characters.
I think you definitely need to increase starting wealth, or reduce the cost of things around 20-30%. Or, consider starting characters with base weapons and armor, like a dagger and robe apiece.
I'll probably increase the starting gold.
Wandering around close to town I had two encounters, one character died in the first and four in the second. Pretty lethal... weapons don't seem to make a great deal of difference in damage determination, maybe a higher base damage and lower randomness will help with this perception.
I haven't noticed any bugs when it comes to weapons damage. Bare hands do 1-2, daggers 1-4, staff 1-6 and of course there is double damage (a successful check against strength and a combination of other factors).
It is a bit difficult at first, but I kind of like it that way. When I playtested my game, I would rest the party at the castle or a town immediately after a battle even if the characters only suffered minor damage.
The first phase of the game is to build a party strong enough so that they can eventually enter the dunjons and survive long enough for those expeditions to fetch the orbs of power.
Also, how do you re-enter the castle from the outer world? I tried moving around in there with no effect. Posting a collected list of commands, possibly in a text file included with your zip, would be useful.
When moving around, press the RETURN (or ENTER key on your PC keyboard) and you can enter a town, castle, board a ship, climb a ladder (when in a dunjon), etc. That's all there is to it, one key to handle all of those actions. And then, there is the SPACE bar to switch back to the menu.
As for specifically entering the castle, just place the character icon in the dead center of it and press RETURN.
Graphics and play look great, by the way, very impressive work. I like the animated water and the reversal of the portraits to suggest action on the part of the monsters.
You may want to add sound effects to the game as soon as you're able... I think you'll find that coding decent ones takes more time and code-space than you think. My sound effects take up around 2 kilobytes.
Adamantyr
Thanks! I do plan on adding music and sound and I've 'budgeted' about 2 K for this. Right now as it stands, I've 4711 bytes free.