Newbie wants to share his creation

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Mayhem
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Post by Mayhem »

Yeah, runs very slowly for me too, and I'm running a pretty quick laptop.

Sadly there are no download counters on this forum software to see how many times it's been grabbed by people...
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matsondawson
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Post by matsondawson »

I'm running a 2.4Ghz Dual Core laptop in Balanced Mode on FF-5 and it's all good. So I need more information. Browser/OS and cpu speeds/cores.
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Mayhem
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Post by Mayhem »

2.53Ghz dual core running Win7 32-bit SP1. It'll be Firefox for me, I just tried it in IE9 and it runs fine.
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PhilRanger
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Post by PhilRanger »

PhilRanger wrote:I just downloaded cbmPrgStudio and started learning it. The goal is to complexify the game and porting the section critical for speed to assembler so it stays speedy enough. Some changes I want to implement:

1- High resolution for the game
2- Smoother movement than full blocks (but probably not full sprites as I don't know how to do them)
3- Different things to eat, such as
- Cherrys : like actual hearts
- Apples : leave their core behind, which eventually grow into trees
- Bananas: leave skin behind on which you can slip
- Some pathways in the border (left-right and up-down)
Which will gradually appear as you progress through the levels
4- More than 1 life
5- Better sound (music?)
6- Some slow moving enemys
7- Bonus levels
8- Additional lives after some levels
9- Score is variable depending on the time taken between "bites"

Any additional ideas anyone?
Everything ported to assembler. Changes #1,2,4 and 8 implemented so far
Phil Ranger
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
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joshuadenmark
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Post by joshuadenmark »

Wow :shock: Can't wait to see the final assembler result.
Keep up the good work :D
Kind regards, Peter.
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PhilRanger
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Post by PhilRanger »

PhilRanger wrote:I just downloaded cbmPrgStudio and started learning it. The goal is to complexify the game and porting the section critical for speed to assembler so it stays speedy enough. Some changes I want to implement:

1- High resolution for the game
2- Smoother movement than full blocks (but probably not full sprites as I don't know how to do them)
3- Different things to eat, such as
- Cherrys : like actual hearts
- Apples : leave their core behind, which eventually grow into trees
- Bananas: leave skin behind on which you can slip
- Some pathways in the border (left-right and up-down)
Which will gradually appear as you progress through the levels
4- More than 1 life
5- Better sound (music?)
6- Some slow moving enemys
7- Bonus levels
8- Additional lives after some levels
9- Score is variable depending on the time taken between "bites"

Any additional ideas anyone?

Everything ported to assembler. Changes #1,2,4 and 8 implemented so far
#3 and #9 done
Phil Ranger
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
PhilRanger
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Post by PhilRanger »

Special thanks to Arthur Jordison for the support with CBM Program Studio. It's way faster than writing directly on the vic (and rebooting often because of ML instability!)
Phil Ranger
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
ajordison
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Post by ajordison »

You're welcome!
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Kweepa
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Post by Kweepa »

I love the idea that the fruit have real properties.
Perhaps the cherries could leave pits that slow you down if you walk on them, and strawberries could be the "hearts".
Looking forward to seeing the results!
PhilRanger
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Post by PhilRanger »

Well, the idea of a "beta" release is for people to find eventual bugs. The memory is full right now (although I think I could spae roughly 100 bytes) so I can't add more features. Sorry!
Phil Ranger
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
PhilRanger
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Post by PhilRanger »

Kweepa wrote:I love the idea that the fruit have real properties.
Perhaps the cherries could leave pits that slow you down if you walk on them, and strawberries could be the "hearts".
Looking forward to seeing the results!
Last night I was able to free some memory. I like your idea of some things to slow you down, I'm thinking about implementing this. Maybe always have a speed increasing with time, with some temporary slow downs?
Phil Ranger
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
PhilRanger
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Joined: Thu Aug 25, 2011 10:04 am

Post by PhilRanger »

Pre-release. I'm still playing with additional fruits, level difficulty, slow-downs, etc.

http://www.box.net/shared/u398kj0nr0lkauzm1k67
Phil Ranger
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
PhilRanger
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Post by PhilRanger »

Here it is, with strawberries.

Thanks!

http://www.box.net/shared/u398kj0nr0lkauzm1k67

(I overwritten the pre-release)
Phil Ranger
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
Boray
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Post by Boray »

Nice! It would be even nicer if you could use a joystick though.
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PhilRanger
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Post by PhilRanger »

Boray wrote:Nice! It would be even nicer if you could use a joystick though.
Sorry, this was really designed for the keyboard: at faster speeds, you need to be able to queue your commands through the keyboard buffer to allow you to change by just one row or column. It wouldn't be very playable with the joystick. I tried first with the actual key but quickly reversed to using the keyboard buffer.

You can use "QAGH" instead of "YBGH" if you prefer 2 hands style.
Phil Ranger
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
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