Newbie wants to share his creation
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- Mayhem
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- The Most Noble Order of Denial
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- Mayhem
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- Vic 20 Hobbyist
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Everything ported to assembler. Changes #1,2,4 and 8 implemented so farPhilRanger wrote:I just downloaded cbmPrgStudio and started learning it. The goal is to complexify the game and porting the section critical for speed to assembler so it stays speedy enough. Some changes I want to implement:
1- High resolution for the game
2- Smoother movement than full blocks (but probably not full sprites as I don't know how to do them)
3- Different things to eat, such as
- Cherrys : like actual hearts
- Apples : leave their core behind, which eventually grow into trees
- Bananas: leave skin behind on which you can slip
- Some pathways in the border (left-right and up-down)
Which will gradually appear as you progress through the levels
4- More than 1 life
5- Better sound (music?)
6- Some slow moving enemys
7- Bonus levels
8- Additional lives after some levels
9- Score is variable depending on the time taken between "bites"
Any additional ideas anyone?
Phil Ranger
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"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
- joshuadenmark
- Big Mover
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#3 and #9 donePhilRanger wrote:I just downloaded cbmPrgStudio and started learning it. The goal is to complexify the game and porting the section critical for speed to assembler so it stays speedy enough. Some changes I want to implement:
1- High resolution for the game
2- Smoother movement than full blocks (but probably not full sprites as I don't know how to do them)
3- Different things to eat, such as
- Cherrys : like actual hearts
- Apples : leave their core behind, which eventually grow into trees
- Bananas: leave skin behind on which you can slip
- Some pathways in the border (left-right and up-down)
Which will gradually appear as you progress through the levels
4- More than 1 life
5- Better sound (music?)
6- Some slow moving enemys
7- Bonus levels
8- Additional lives after some levels
9- Score is variable depending on the time taken between "bites"
Any additional ideas anyone?
Everything ported to assembler. Changes #1,2,4 and 8 implemented so far
Phil Ranger
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
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- Vic 20 Hobbyist
- Posts: 143
- Joined: Thu Aug 25, 2011 10:04 am
Special thanks to Arthur Jordison for the support with CBM Program Studio. It's way faster than writing directly on the vic (and rebooting often because of ML instability!)
Phil Ranger
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
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- Vic 20 Enthusiast
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Well, the idea of a "beta" release is for people to find eventual bugs. The memory is full right now (although I think I could spae roughly 100 bytes) so I can't add more features. Sorry!
Phil Ranger
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"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
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- Vic 20 Hobbyist
- Posts: 143
- Joined: Thu Aug 25, 2011 10:04 am
Last night I was able to free some memory. I like your idea of some things to slow you down, I'm thinking about implementing this. Maybe always have a speed increasing with time, with some temporary slow downs?Kweepa wrote:I love the idea that the fruit have real properties.
Perhaps the cherries could leave pits that slow you down if you walk on them, and strawberries could be the "hearts".
Looking forward to seeing the results!
Phil Ranger
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"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
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- Vic 20 Hobbyist
- Posts: 143
- Joined: Thu Aug 25, 2011 10:04 am
Pre-release. I'm still playing with additional fruits, level difficulty, slow-downs, etc.
http://www.box.net/shared/u398kj0nr0lkauzm1k67
http://www.box.net/shared/u398kj0nr0lkauzm1k67
Phil Ranger
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
-
- Vic 20 Hobbyist
- Posts: 143
- Joined: Thu Aug 25, 2011 10:04 am
Here it is, with strawberries.
Thanks!
http://www.box.net/shared/u398kj0nr0lkauzm1k67
(I overwritten the pre-release)
Thanks!
http://www.box.net/shared/u398kj0nr0lkauzm1k67
(I overwritten the pre-release)
Phil Ranger
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
Nice! It would be even nicer if you could use a joystick though.
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
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- Vic 20 Hobbyist
- Posts: 143
- Joined: Thu Aug 25, 2011 10:04 am
Sorry, this was really designed for the keyboard: at faster speeds, you need to be able to queue your commands through the keyboard buffer to allow you to change by just one row or column. It wouldn't be very playable with the joystick. I tried first with the actual key but quickly reversed to using the keyboard buffer.Boray wrote:Nice! It would be even nicer if you could use a joystick though.
You can use "QAGH" instead of "YBGH" if you prefer 2 hands style.
Phil Ranger
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"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg