Ten Ten, yet again!
So, I've had this new idea for a modern era game. Using the split screen above, a player would exist in two worlds at the same time. Let's say, the protagonist is a child. The playfield on the left is a classroom. The playfield on the right is a pirate ship (presumably his or her imagination).
The player actions will be mirrored on both sides, just like the game above. And the consequences of those actions will be unique to each "world." Throwing a punch at a pirate on the right would cause a disruptive scene on in the classroom on the left. So, running from pirates on the right could lead to running from police officers on the left. The goal is to keep yourself alive in both worlds. Sound fun?
WIP: revisiting Ten Ten
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