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Posted: Mon Dec 07, 2009 4:36 am
by carlsson
It seems Richard Bayliss no longer can access the Internet since he upgraded his PC.. so if you sent your submission to him it may have gotten lost in translation.

I haven't begun my revamp duty yet, but hopefully will get to it soon. If nothing else, you could keep your entries for an upcoming year.

Posted: Wed Jan 13, 2010 6:11 am
by carlsson
Congratulations to Jeff-20 for winning the 4K MiniGame Compo!

http://minigamecomp.org.uk/2009_4k_results.html

That makes at least two Denialers compo champions, as Robin has won it so many times he would barely be allowed to participate again. 8)

Posted: Wed Jan 13, 2010 6:21 am
by nbla000
My compliments Jeff, your TenTen is a very innovative game not just a remake and I like it very much, should be on next Denial games online of course :wink:

Posted: Wed Jan 13, 2010 7:27 am
by orion70
Differently from one of the referees, I know why I would play it more than once! :wink:

Posted: Wed Jan 13, 2010 7:34 am
by Boray
Congrats! :D Yes, I think it should be on the online page, together with Go Left and some more... I'm waiting for an email Jeff ;)

Posted: Wed Jan 13, 2010 7:38 am
by Pedro Lambrini
Well done Jeff! It's a great game and deserves wider recognition than in 'just' the Vic community ( no disparagement intended!). You should get this out on the iPhone! :)

Posted: Wed Jan 13, 2010 8:35 am
by English Invader
I don't see how Ten Ten can be criticised for lack of graphics. How many graphics do you need for a puzzle game?

Posted: Wed Jan 13, 2010 8:52 am
by Diddl
Rank 5 is cool also! A pong for Sega Mega Drive. Should be possible for a PET also!

Posted: Wed Jan 13, 2010 11:07 am
by carlsson
Diddl: Of course a Pong game is possible for almost any platform. Usually it will be much smaller than 4 kB too, depending on how smooth graphics you need and what the system can produce. However for a true Pong experience one often wants analog inputs. I am not sure a PET has any analog inputs but perhaps the 8-bit userport can be used to simulate at least one analog paddle? Actually four bits per player may be enough, one bit to signal direction and three bits for velocity 1..7.

If you like we can continue discussing this on the other PET forum. Of course a pair of pseudo-analog controllers to the userport may be interesting on the VIC too, if the real analog paddle input tends to be jittery?

Posted: Wed Jan 13, 2010 11:21 am
by Jeff-20
Cool! I'm really excited about this! I almost didn't enter.

I also predicted Pong or Yars would win. They seem like greater technical achievements from a programmer's perspective and closer to past winners. I wonder if this is the first BASIC game to be entered/win.

The comments are very interesting. I'll consider them in future versions.

Why do people suspect some of the levels in Ten Ten cannot be solved? Part of what makes it a 4k game is making sure every screen has a solution. Has anyone encountered one that appears not to have a solution?

And I spent a lot of time on the graphics. Fonts and all. "Lack" implies the judge may have thought those were stock graphics. It reminds me of a childhood friend who wondered why the makers of Schindler's List didn't just invest more money to shoot the film in color. :( I thought making the cursors anything more than "dots" would overcomplicate things. What should they be? Does this game need a story?

Also, I'm sure it could fit in a lot less memory. I'm just waiting for someone with skills in Objective C to help make the iphone port. :p

Thanks to everyone associated with the Mini Game Comp! It's a great honor.

Posted: Wed Jan 13, 2010 11:24 am
by Jeff-20
Diddl wrote:Rank 5 is cool also! A pong for Sega Mega Drive. Should be possible for a PET also!
Sega Mega Drive has several Pongs! Have you ever heard of Super Ping Pong?

I have this cart: http://www.coolrom.com/roms/genesis/603 ... g_Pong.php

Posted: Wed Jan 13, 2010 11:53 am
by gklinger
Congratulations. I'm pleased that Ten Ten won because it's a fantastic little game but the judge's comments ticked me off. :evil:

P.S. What's the deal with a judge having an entry? C'mon. That's bush league stuff.

Posted: Wed Jan 13, 2010 12:06 pm
by InfernalKeith
> I'm just waiting for someone with skills in Objective C to help make the iphone port. :p


Not sure if you're joking or not here, but you should consider finding someone to do this. This game deserves to be seen by more people, and making a few bucks off it as an app wouldn't be the worst thing ever, either.

Posted: Wed Jan 13, 2010 12:32 pm
by Jeff-20
I'm serious. It doesn't look like a very hard job for someone knowledgeable.

Posted: Wed Jan 13, 2010 7:38 pm
by InfernalKeith
I've got someone I'm supposed to show my next TI game to when it's finished for that same purpose. He's a friend-of-a-friend and a colleague at one of my freelance outlets, so I don't know much about him yet, but if it turns out to be a good connection I can pass it along.

(As long as he doesn't ditch my game and do yours instead.) :)