Phew!
This ML program, which could be placed most anywhere in memory, will access the Kernal routines to save a memory block to a device.
10 DATA 169,2,162,8,168,32,186,255,173,255,31,162,0,160,30,32,189,255
15 DATA 169,160,133,252,162,0,134,251,169,251,160,192,32,216,255,96
20 FORI=0 TO 33:READ B:POKE 673+I,B:NEXT
It is hard coded to save a memory block from $A000 to $C000 to device 8 (disk), but you can decide the file name yourself, assuming the video matrix is located at 7680 like an unexpanded machine:
Clear screen, and in SHIFTED LETTERS type in the name of the file in the upper left corner. Then POKE 8191 with the length of the file name. Use SYS 673 to execute the program.
If Witch Way is a 16K game, which I doubt if the same title was available on tape for unexpanded VIC (??), you would need to modify the program slightly before running it the second time:
POKE 692,96:POKE 702,128
Or the complete list again:
10 DATA 169,2,162,8,168,32,186,255,173,255,31,162,0,160,30,32,189,255
15 DATA 169,
96,133,252,162,0,134,251,169,251,160,
128,32,216,255,96
20 FORI=0 TO 33:READ B:POKE 673+I,B:NEXT