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Posted: Sat Aug 27, 2011 11:55 am
by Mayhem
PhilRanger wrote:Jokes apart, I'm flattered you think it's good enough to share outside this forum, I was expecting more negative reviews!
Vic20 game written, game gets added to GB20 regardless heh. But this is quite challenging at least...
Posted: Sat Aug 27, 2011 7:31 pm
by GreyGhost
I got a chance today to play this for a while, but never made it past level 5. The title screen looks very nice. Hope to see more works from you in the future.
Posted: Sun Aug 28, 2011 11:06 am
by joshuadenmark
Really nice game, and fast too.
Thanks for sharing

Posted: Sun Aug 28, 2011 11:52 am
by PhilRanger
Thanks!
Posted: Mon Aug 29, 2011 5:36 am
by PhilRanger
I just downloaded cbmPrgStudio and started learning it. The goal is to complexify the game and porting the section critical for speed to assembler so it stays speedy enough. Some changes I want to implement:
1- High resolution for the game
2- Smoother movement than full blocks (but probably not full sprites as I don't know how to do them)
3- Different things to eat, such as
- Cherrys : like actual hearts
- Apples : leave their core behind, which eventually grow into trees
- Bananas: leave skin behind on which you can slip
- Some pathways in the border (left-right and up-down)
Which will gradually appear as you progress through the levels
4- More than 1 life
5- Better sound (music?)
6- Some slow moving enemys
7- Bonus levels
8- Additional lives after some levels
9- Score is variable depending on the time taken between "bites"
Any additional ideas anyone?
Posted: Mon Aug 29, 2011 7:59 am
by joshuadenmark
Hi Phil.
Very ambitious project.
Glad to see more objects and enemies in the game.
Just keep your good work.
I personally about to learn me cbmPrgStudio and working at a small breakout game.
It's incredibly relaxing to work with 8 bit basic programming even though my family think I'm nuts.
Posted: Mon Aug 29, 2011 7:00 pm
by PhilRanger
My wife thinks I'm crazy. The kids think that daddy making a video game is cool, even if the game is prehistoric looking!
If only it was as easy to do video games for Windows!
Posted: Tue Aug 30, 2011 2:05 am
by orion70
Video games for windows are much less charming

.
Posted: Tue Aug 30, 2011 2:07 am
by joshuadenmark
Hi Phil
Do you know Dark Basic (for windows), not as simple as Vic20 basic but fair:
http://www.thegamecreators.com/?m=view_product&id=2030
I have played with this years ago, and did manage to produce a small unfinished submarine scrolling game.
Posted: Tue Aug 30, 2011 4:27 am
by PhilRanger
Thanks. I didn't know this one.
I played with "gamemaker" which is nice and I've done a lot of C++ without graphics, but the frustration to me is that it seems like you're always looking for routines/functions that other developped for anything (sprites, joysticks, windows calls, library functions, DirectX, etc) instead of trying to be creative. Not as fun. Maybe I need to follow a course with a real teacher!
Back to the Vic 20 for now
Best regards
Posted: Wed Aug 31, 2011 4:19 pm
by DanSolo
Gameplay very like the old "Lightbikes" or "Snake" I guess. I used to hate playing those on a joystick TBH!
I like it.

Posted: Thu Sep 01, 2011 5:14 am
by matsondawson
Posted: Thu Sep 01, 2011 10:05 pm
by PhilRanger
I like this, thanks!
Do you have any type of counters to know how many time it has been played?
Mayhem: same thing, do you have any counter?
Best regards!
Posted: Fri Sep 02, 2011 12:47 am
by highinfidelity
I have tried the online game, but found it extremely slow (it took several seconds only to display the title screen, don't know if it's the emulation, the browser, the internet connection or all) so I obviously will not comment on it.
As a PERSONAL opinion, even back in those days I have always thought that control schemes like WASZ or IJKM were a very poor solution that required prestidigitizers' abilities, and wondered why they were so extensively used instead of more convenient control schemes like AZ for vertical movent plus KL for horizontal movement, plus eventually the always-handy horizontal bar for fire (or ZX-MK-hor.bar if preferred). Just a humble suggestion.

Posted: Fri Sep 02, 2011 3:41 am
by matsondawson
highinfidelity wrote:I have tried the online game, but found it extremely slow (it took several seconds only to display the title screen, don't know if it's the emulation, the browser, the internet connection or all) so I obviously will not comment on it.
What computer and browser are you on?