I have a version to test if anyone is interested in giving it a try. There was a bug where the number of dots eaten was coming out one or two dots short. I think I've fixed that and haven't been able to replicate it recently. I've left a feature in where as a powered up muncher you can sometimes move through a monster that is also moving that loop. There's room for the code to be optimised further to free up some space, but I won't be correcting that now.
Download the version to test:
CHANGES
- Game split into two parts to allow all of the enhancements.
- It is now possible to complete a maze
- Bug where muncher will eat a dot twice when not powered up
- More sounds and a starting jingle has been added
- It is no longer possible to eat respawned monsters
- Improved how monsters move around the maze
- Closed the monster 'home' so they don't get stuck inside
- Fixed monsters leaving an image of the muncher instead of a space
- Reduced time the Bonus Apples are active. Decreases with each level
- Dot no longer 'lost' when eating a monster who is on top of one
- Monsters will now change direction and run away when you eat a power apple
- Can see last score on game over, and score will reset to 0
- Monsters won't respawn when gobbled until the effect of the bonus apple runs out
- A monster can now get you if it moves into you (as opposed to you moving into the monster)