NoMess
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It's about 65% ready now and I have only used 214 bytes. I write it in assembler (dasm), so you can probably just copy the code into your assembler and select the starting address...
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
Knowing that I have some spare bytes I implemented a little HiScore-tracking.
Pressing H will show the highest score (and corresponding MAX value) for the actual difficulty level. NoMess will keep track of 5 different HiScores for the 5 levels, I will have to save them optionally. For now HiScores are gone when you restart NoMess.
Pressing H will show the highest score (and corresponding MAX value) for the actual difficulty level. NoMess will keep track of 5 different HiScores for the 5 levels, I will have to save them optionally. For now HiScores are gone when you restart NoMess.
Ready Just sent it to you by email. I used 340 bytes. A bit less if you remove the intro jump table (that not is needed other than for my own testing)...
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
And another update
Version without sound is now obsolete and will not be supported any longer...
Version with sound now with new feature: first click only marks the chars and shows how much are marked, moving the cursor will un-mark them or another click will delete them.
This way you (especially me...) cannot delete accidentally a large amount of pieces instead of the two adjacent which you want to delete. And you can see how much pieces are marked.
If there are no bugs I think this version is finished! 45 bytes are left, but just now I have no idea what to do with them.
Can anybody change the subject of this thread? It's no longer a work in progress...
Have fun!
Version without sound is now obsolete and will not be supported any longer...
Version with sound now with new feature: first click only marks the chars and shows how much are marked, moving the cursor will un-mark them or another click will delete them.
This way you (especially me...) cannot delete accidentally a large amount of pieces instead of the two adjacent which you want to delete. And you can see how much pieces are marked.
If there are no bugs I think this version is finished! 45 bytes are left, but just now I have no idea what to do with them.
Can anybody change the subject of this thread? It's no longer a work in progress...
Have fun!
Oh, I didn't recognized that... Stupid me *slap*
In fact I edited my first post a lot of times...
Ok, and just to prove me wrong another time, another small update
There was a little problem when clearing a whole screen, and I additionally worked a little bit on the sound. Now you get some feedback when clicking, even if there are no symbols to remove.
Björg
In fact I edited my first post a lot of times...
Ok, and just to prove me wrong another time, another small update
There was a little problem when clearing a whole screen, and I additionally worked a little bit on the sound. Now you get some feedback when clicking, even if there are no symbols to remove.
Björg
Update: The sounds are finetuned and bugfixed. And here is a web page for the game:
http://user.tninet.se/~pug510w/datormuseum/nomess.html
/Anders
http://user.tninet.se/~pug510w/datormuseum/nomess.html
/Anders
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
Thanks! I played Nebulus on the c64 back in those days but I don't remember the sounds
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)