New Game: Emu's Massive Hunt (Released)
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- AndyH
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Re: New Game: Emu's Massive Hunt (WIP)
Tonight I'm working on the plumbing.
Once again, click to view
- AndyH
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Re: New Game: Emu's Massive Hunt (WIP)
Dusk and Dark - these will be used for some areas in the dungeons. I might change the edges of the light areas to blue.
Once again, click the images to see them in action.
Once again, click the images to see them in action.
- LOFI_CODER
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Re: New Game: Emu's Massive Hunt (WIP)
That looks really great!
As a monochrome fan, I particularly like the night mode.
From my point of view, no colour needs to be added in the immediate surroundings of Emu.
How do you create these cool GIF clips?
As a monochrome fan, I particularly like the night mode.
From my point of view, no colour needs to be added in the immediate surroundings of Emu.
How do you create these cool GIF clips?
- huffelduff
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- AndyH
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Re: New Game: Emu's Massive Hunt (WIP)
You could be on to something there - for full night I'll try just blue around you for a very dark feeling. Might be too much but will see.
I use ScreenToGif to capture the screen, it's a nice little tool.
Unfortunately with the animated gif's you're not hearing the suck noise as you jump into one, or the dink sounds as you hit corners
Thanks BTW
Next I will be adding the baddies finally. This is what memory looks like at the moment, with no optimisations.
Compressed room data is in block 5 but I'm expecting I will need to eat into block 3 before I'm finished. Then need to fit the rest of the code in the last 8k. I have all the graphic data, included the shifted sprites, already in and that's what takes a large chunk of RAM. Fingers crossed I can keep everything and not run out of memory.
I use ScreenToGif to capture the screen, it's a nice little tool.
Unfortunately with the animated gif's you're not hearing the suck noise as you jump into one, or the dink sounds as you hit corners

Thanks BTW

- AndyH
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Re: New Game: Emu's Massive Hunt (WIP)
Still need the colour on the dusk mode, but here's what the dark mode looks like just in blue.
Re: New Game: Emu's Massive Hunt (WIP)
This is looking like a well polished game, well done!!!
- AndyH
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- Ola H
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Re: New Game: Emu's Massive Hunt (WIP)
Dusk mode is great
It truly captures the sensation of running with a headlamp in nature at night. It's like you're carrying civilization with you, making you feel secure in the midst of the unknown.

It truly captures the sensation of running with a headlamp in nature at night. It's like you're carrying civilization with you, making you feel secure in the midst of the unknown.
Re: New Game: Emu's Massive Hunt (WIP)
Very nice looking game. However the flickering in the illuminated area around the character is a little disconcerting.
Is that a design feature, or just a Vic limitation?
Cheers,
Mike.
Is that a design feature, or just a Vic limitation?
Cheers,
Mike.
- AndyH
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Re: New Game: Emu's Massive Hunt (WIP)
Dusk mode looks good on a CRT screen too.
The flickering has been improved in the latest, a little more random rather than strobing. It is intentional, supposed to be like candlelight. I don't want to give anyone a fit or anything. The good news is there are only some limited areas where it will be used and not many rooms.
The flickering has been improved in the latest, a little more random rather than strobing. It is intentional, supposed to be like candlelight. I don't want to give anyone a fit or anything. The good news is there are only some limited areas where it will be used and not many rooms.
Re: New Game: Emu's Massive Hunt (WIP)
It is great!
I love the sucking pipes effect. Looks so real!
Looking forward to the final game…
Cheers
I love the sucking pipes effect. Looks so real!
Looking forward to the final game…
Cheers
- AndyH
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Re: New Game: Emu's Massive Hunt (WIP)

Baddies that move up and down added. I've got horizontal and diagonal baddie movement to put in next.
- AndyH
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Re: New Game: Emu's Massive Hunt (WIP)
This area is quite tricky. I may have to relax the difficulty.
- LOFI_CODER
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Re: New Game: Emu's Massive Hunt (WIP)
So many different rooms and options!
It's going to be an open-world game, isn't it?
Looking forward for the first beta version!
Greetings
LOFI
It's going to be an open-world game, isn't it?

Looking forward for the first beta version!
Greetings
LOFI