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Re: Addressing into screen memory, how?

Posted: Tue Nov 22, 2022 11:05 am
by MartinC
Hi Thegg,

Progress at last!

Screenshot 2022-11-22 165701.png

Not all of the characters I needed were in the first 64, so after a bit of rearranging^^^

Need to tidy up the design of the characters, but I feel like I am moving forward now. I don't know if it's a CBM Prg Studio bug - but the colour data is all zeros when the code assembles - should be just green and black. Might have to flag that to Arthur.

I need to understand the Vic memory map better - I am trying to work in unexpanded for now and need to go back to some of the books and remind myself of how everything is laid out again, so I don't corrupt my screen data.

Thanks so much for your help and patience.

Re: Addressing into screen memory, how?

Posted: Tue Nov 22, 2022 12:32 pm
by thegg
MartinC wrote: Tue Nov 22, 2022 11:05 am Hi Thegg,

Progress at last!
Great. I'm glad you have got there. Understanding the memory map and planning accordingly is a good way to go.

I look forward to seeing your first finished project.

Re: Addressing into screen memory, how?

Posted: Fri Dec 23, 2022 9:34 pm
by malcontent
Is this an AGC emulator? :shock:

Re: Addressing into screen memory, how?

Posted: Tue Jan 24, 2023 12:52 pm
by MartinC
Hello, I'm starting with the DSKY...