Re: Addressing into screen memory, how?
Posted: Tue Nov 22, 2022 11:05 am
Hi Thegg,
Progress at last!
Not all of the characters I needed were in the first 64, so after a bit of rearranging^^^
Need to tidy up the design of the characters, but I feel like I am moving forward now. I don't know if it's a CBM Prg Studio bug - but the colour data is all zeros when the code assembles - should be just green and black. Might have to flag that to Arthur.
I need to understand the Vic memory map better - I am trying to work in unexpanded for now and need to go back to some of the books and remind myself of how everything is laid out again, so I don't corrupt my screen data.
Thanks so much for your help and patience.
Progress at last!
Not all of the characters I needed were in the first 64, so after a bit of rearranging^^^
Need to tidy up the design of the characters, but I feel like I am moving forward now. I don't know if it's a CBM Prg Studio bug - but the colour data is all zeros when the code assembles - should be just green and black. Might have to flag that to Arthur.
I need to understand the Vic memory map better - I am trying to work in unexpanded for now and need to go back to some of the books and remind myself of how everything is laid out again, so I don't corrupt my screen data.
Thanks so much for your help and patience.