WIP: Manic Miner port
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- Kweepa
- Vic 20 Scientist
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Re: WIP: Manic Miner port
Thank you very much!
I tracked it down to dying while holding down the jump button on the joystick.
Fixed in this version - which I think I'll call a release candidate
I tracked it down to dying while holding down the jump button on the joystick.
Fixed in this version - which I think I'll call a release candidate
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- miner-20180131src.zip
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- miner-20180131.zip
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- Mayhem
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Re: WIP: Manic Miner port
I see what you mean about the conveyor belts... that's definitely incorrect iirc, you can't just stop on them like that.
You're also missing The Vat... and the solar beam doesn't seem to do that much damage to your air supply.
You're also missing The Vat... and the solar beam doesn't seem to do that much damage to your air supply.
Lie with passion and be forever damned...
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- Vic 20 Enthusiast
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Re: WIP: Manic Miner port
Watched the video, very impressive!
- Kweepa
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Re: WIP: Manic Miner port
I must have accidentally cut the vat from the video while I was trimming out all my deaths. Oops!
Oh, that's how conveyors are supposed to work? Ugh. I think I prefer them this way - it feels much more logical.
Ah, and the light beams consume air? I didn't notice from the videos. Will fix this!
Oh, that's how conveyors are supposed to work? Ugh. I think I prefer them this way - it feels much more logical.
Ah, and the light beams consume air? I didn't notice from the videos. Will fix this!
Re: WIP: Manic Miner port
Holy crap. This game will just wreck me. lol
Re: WIP: Manic Miner port
Superb. Another new VIC-game that makes you wonder how it could have changed things if it was released back in the days.
- Mayhem
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Re: WIP: Manic Miner port
Yes, the conveyors are constant progression, can't stop it, you have to time going onto them to progress correctly. That's part of the learning process for the level patterns. And yes, the solar beam reduces your air if it hits Willy, I generally finish that level with not much air at all because you can't really avoid it some of the time, that's part of the challenge. Also the dissolvable flooring is too slow imo, it should disappear quicker than it currently does. These aren't criticisms, just observations if you want to make the game as close to the original Spectrum/C64 versions as possibleKweepa wrote:I must have accidentally cut the vat from the video while I was trimming out all my deaths. Oops!
Oh, that's how conveyors are supposed to work? Ugh. I think I prefer them this way - it feels much more logical.
Ah, and the light beams consume air? I didn't notice from the videos. Will fix this!
Lie with passion and be forever damned...
- Kweepa
- Vic 20 Scientist
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- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
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Re: WIP: Manic Miner port
Since you insisted...
Sped up the crumbling 50%.
Adjusted how the conveyors worked and tweaked a couple of levels to compensate.
Made the light beams suck air.
Sped up the crumbling 50%.
Adjusted how the conveyors worked and tweaked a couple of levels to compensate.
Made the light beams suck air.
Last edited by Kweepa on Thu Feb 01, 2018 1:50 pm, edited 1 time in total.
Re: WIP: Manic Miner port
This latest version starts in the Solar Power Generator...
- Kweepa
- Vic 20 Scientist
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Re: WIP: Manic Miner port
Ooooooops!
Last edited by Kweepa on Thu Feb 01, 2018 4:59 pm, edited 1 time in total.
Re: WIP: Manic Miner port
miner-20180201.zip still starts in Solar Power Generator
- Kweepa
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Re: WIP: Manic Miner port
WTF? Let me try that again.
Last edited by Kweepa on Thu Feb 01, 2018 7:14 pm, edited 1 time in total.
- Mayhem
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Re: WIP: Manic Miner port
Now that's pretty much spot on
Makes a couple of those jumps a lot more precarious and needs the correct timing (Sixteenth Cavern, and Solar Power Generator especially). In fact it only took me two attempts to complete The Warehouse!
Only bug I spotted was that the high score didn't appear to be saved, completed a game and started a new one, and the high score was still zero.
Makes a couple of those jumps a lot more precarious and needs the correct timing (Sixteenth Cavern, and Solar Power Generator especially). In fact it only took me two attempts to complete The Warehouse!
Only bug I spotted was that the high score didn't appear to be saved, completed a game and started a new one, and the high score was still zero.
Lie with passion and be forever damned...
- Kweepa
- Vic 20 Scientist
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Re: WIP: Manic Miner port
Really, only two attempts?? It took me about 30 attempts when I was recording the walkthrough!
Fixed the high score.
Fixed the high score.
- Attachments
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- miner-20180201bsrc.zip
- (33.12 KiB) Downloaded 567 times
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- miner-20180201b.zip
- (10.95 KiB) Downloaded 675 times
- Mayhem
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Re: WIP: Manic Miner port
Will check that out over the weekend. Btw why use the Bug Byte version for inspiration, and not Software Projects? Because it was the original?
Lie with passion and be forever damned...