In the making: Arukanoido – an Arkanoid clone
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Re: In the making: Arukanuido – an Arkanoid clone
Just made sure that a caught ball always goes upwards. That was unnerving.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanuido – an Arkanoid clone
Frustration alert! The game resets even with enough lives left! Pre–alpha version pleasures.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- joshuadenmark
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Re: In the making: Arukanuido – an Arkanoid clone
Yup had this yesterday, one grabbed and thrown downpixel wrote:Just made sure that a caught ball always goes upwards. That was unnerving.
Kind regards, Peter.
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Re: In the making: Arukanuido – an Arkanoid clone
If you lick it and it goes *BZZZZT!* just tell me.joshuadenmark wrote:Yup had this yesterday, one grabbed and thrown downpixel wrote:Just made sure that a caught ball always goes upwards. That was unnerving.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- joshuadenmark
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Re: In the making: Arukanuido – an Arkanoid clone
You'll be the first to know
Kind regards, Peter.
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Re: In the making: Arukanuido – an Arkanoid clone
All 32 regular levels went in. It's for +16K RAM now!
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- joshuadenmark
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Re: In the making: Arukanoido – an Arkanoid clone
Will grap a 16k version right away - still amazed by your progress rate
Loaded and RUN workes like a charm, level 3 is hard taking all my life. I like the overwhelming amount of lives
Loaded and RUN workes like a charm, level 3 is hard taking all my life. I like the overwhelming amount of lives
Kind regards, Peter.
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Re: In the making: Arukanoido – an Arkanoid clone
Wohoo again Just wondering... If you move the bar you move a pixel up or two, then maybe it wouldn't go highres when hitting the ball?
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
Re: In the making: Arukanoido – an Arkanoid clone
Can't make it past level 3 either. My mouse pad is super–laggy and the game pad is absolutely useless. Even worse is the fact that the arcade version is much, much faster.
I envy you for the real hardware.
I did the ellipsis thing to correct the 5:3 pixel ratio so the ball speed is the same in all directions – so much more like the original – and now the ball gets stuck for no obvious reason m(.*hiss/growl/swear* Didn't upload it yet.
Will move it up one pixel if that bug is gone.
I envy you for the real hardware.
I did the ellipsis thing to correct the 5:3 pixel ratio so the ball speed is the same in all directions – so much more like the original – and now the ball gets stuck for no obvious reason m(.*hiss/growl/swear* Didn't upload it yet.
Will move it up one pixel if that bug is gone.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
The one pixel up didn't do the trick, since the ball is 5x3 pixels in a 8x8 box. Looks like correcting that needs too much overhead. Will look into it again if everything is working so that one could play through all levels.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
If you make the ball size a power of two could you possibly pre-render it in all possible positions in the character cell for a speed gain?
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Re: In the making: Arukanoido – an Arkanoid clone
Yep! The code for pre-shifted sprites is even almost finished. It was planned for a Pulse+3K version. Only with all horizontal positions, since sprites need to be able to overlap.beamrider wrote:If you make the ball size a power of two could you possibly pre-render it in all possible positions in the character cell for a speed gain?
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
I want to see the later levels. What's the POKE for unlimited lives?pixel wrote:Can't make it past level 3 either.
I noticed that the bat pops up on the right side when I move the mouse too far left (or was it the other way round?). Haven't tried on real hardware yet.pixel wrote:My mouse pad is super–laggy and the game pad is absolutely useless.
Also, sometimes the ball will hit the bat such that it goes nearly horizontally, taking a LOT of time to go up the screen and down again. I don't think this happenend in the arcade? Maybe implement a minium angle of reflection?
- Kweepa
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Re: In the making: Arukanoido – an Arkanoid clone
Looks awesome!
Has an Arcadia look to it too, which tickles my retro bone!
Has an Arcadia look to it too, which tickles my retro bone!
Re: In the making: Arukanoido – an Arkanoid clone
POKEs now get generated for each new binary. https://github.com/SvenMichaelKlose/aru ... ster/POKES
*** THANKS FOR EVERYBODY'S INPUT BTW! ***
The ball speed has been increased. In the original it often goes off like a raging monkey – that should stop it from getting boring.
The Vaus' collision detection should be more pleasing now.
*** THANKS FOR EVERYBODY'S INPUT BTW! ***
The ball speed has been increased. In the original it often goes off like a raging monkey – that should stop it from getting boring.
The Vaus' collision detection should be more pleasing now.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose