HELP: Three Vic20 games I'm looking for

Discussion, Reviews & High-scores

Moderator: Moderators

User avatar
Spectrum
Vic 20 Hobbyist
Posts: 113
Joined: Wed Oct 12, 2011 10:15 am
Website: https://www.facebook.com/honeyvenom666/
Location: Rome, Italy
Occupation: comic artist

HELP: Three Vic20 games I'm looking for

Post by Spectrum »

Hi guys,

I've recently got the MegaCart and I also bought an Infinity SD device for my Vic20 (if you don't know what the Infinity is, take a look here: http://www.manosoft.it/?p=1&lang=en ).

However, although I now have all the games and software I need on cartridge (thanks to Bryan's Megacart) I'm still looking for some games I highly appreciated when I was a kid.

BLOCKBUSTER: an excellent Pengo clone imho. The .prg file that's online don't have any music ;__; I've found a .tap file that works on emulator but I don't know how to turn it into a .prg file to use it into a real Vic.
Does someone know where I can download the game (with the music working) ?

DODO's LAIR: one of the first games I ever played on the Vic. It's a strange shoot 'em up with scrolling from the right side toward the left side. I really have no clue where to find it.

JUMPIN JACK: an excellent frogger clone. I played a lot on this game.

All these games are for the unexpanded Vic20.

Thank you for any help you can give me.
rhurst
Omega Star Commander
Posts: 1371
Joined: Thu Jan 31, 2008 2:12 pm
Website: https://robert.hurst-ri.us
Location: Providence, RI
Occupation: Tech & Innovation

Post by rhurst »

You can get BLOCKBUSTER here. Just unzip it to your SD card and LOAD "BLOCKBUSTER",8 and RUN... I don't know if you need the .prg extension on it or not, but this works fine from xvic emulator. Press a key will load & run the BLOCKBUSTER.F binary.
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
User avatar
Spectrum
Vic 20 Hobbyist
Posts: 113
Joined: Wed Oct 12, 2011 10:15 am
Website: https://www.facebook.com/honeyvenom666/
Location: Rome, Italy
Occupation: comic artist

Post by Spectrum »

Thank you, Rhurst! I'll check it immediately on the real Vic.
I also tried Repel on it, but it doesn't work well. Did you ever tried Repel on a true Vic20?
Bombs from the invaders never reach the lower part of the screen.
rhurst
Omega Star Commander
Posts: 1371
Joined: Thu Jan 31, 2008 2:12 pm
Website: https://robert.hurst-ri.us
Location: Providence, RI
Occupation: Tech & Innovation

Post by rhurst »

Hmmm, works for me... I wonder if REPEL works only on an NTSC VIC?
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
User avatar
Spectrum
Vic 20 Hobbyist
Posts: 113
Joined: Wed Oct 12, 2011 10:15 am
Website: https://www.facebook.com/honeyvenom666/
Location: Rome, Italy
Occupation: comic artist

Post by Spectrum »

Good point.
It could be.
On VICE, Repel perfectly works. On the true PAL hardware it doesn't.
Too bad, 'cause I love that game... ;)

I'm gonna try Blockbuster on the real VIC now...
User avatar
Spectrum
Vic 20 Hobbyist
Posts: 113
Joined: Wed Oct 12, 2011 10:15 am
Website: https://www.facebook.com/honeyvenom666/
Location: Rome, Italy
Occupation: comic artist

Post by Spectrum »

Blockbuster doesn't work as it should, Rhurst.
The games works well, but it have no music.
The original had music ( http://www.youtube.com/watch?v=0hgx2uILLb0 ).

I have a blockbuster.tap file that have music on the VICE emulator, but I don't know how to load it in the real hardware.
User avatar
Mayhem
High Bidder
Posts: 3031
Joined: Mon May 24, 2004 7:03 am
Website: http://www.mayhem64.co.uk
Location: London

Post by Mayhem »

All of those games will be in Gamebase20. I will have to check what version(s) of Blockbuster I have to see about the music.

EDIT: Having checked, I think whoever cracked it may have removed the music to "gain" enough memory space to save it as a PRG. Seems an odd thing to do I suppose. Unless the crack turned off the music for some reason.
Lie with passion and be forever damned...
lordbubsy
Vic 20 Amateur
Posts: 45
Joined: Fri Nov 18, 2011 12:31 pm

Post by lordbubsy »

I think I know how to fix that game, but there is not enough free RAM. :-/


The image “block buster (1984)(romik).tap
8-bit assimilation
User avatar
Kweepa
Vic 20 Scientist
Posts: 1316
Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker

Post by Kweepa »

I remember trying to play Dodo's Lair recently.
It's in GameBase v02 in "extras\tap\unexp taps".
lordbubsy
Vic 20 Amateur
Posts: 45
Joined: Fri Nov 18, 2011 12:31 pm

Post by lordbubsy »

OK here is the fixed version!
Enjoy :-)
http://content.wuala.com/contents/lordb ... d.rar?dl=1

Here is how it’s done:

Code: Select all

 	* = $1001
			;original BASIC loader without ml part
!binary"loaderwoml.prg",,2

	* = $110a	;4362

	ldx #161	;restore the tapebuffer
-	lda tb,x
	sta $033c,x
	dex
	bne -

	lda #3
	sta $033c

	lda #$ff
	sta $b9		;current secondary address
	lda #$09	;length of filename
	ldx #$07	;address of filename lo
	ldy #$10	;address of filename hi
	jsr $ffbd	;set file name                    
	lda #$19	;put address $19ff on stack
	pha		;after load, the pc is set to stack + 1
	lda #$ff	;which is $19ff + $1 = $1a00
	pha 
	lda #$00	;flag load = 0, verify = 1
	jmp $ffd5	;load after call setlfs,setnam    

tb			;tapebuffer data

!binary"tapebuffer",,2
8-bit assimilation
User avatar
Mayhem
High Bidder
Posts: 3031
Joined: Mon May 24, 2004 7:03 am
Website: http://www.mayhem64.co.uk
Location: London

Post by Mayhem »

Good work :)

If you can make PRG files from the TAPs of Dodo Lair and Jumpin Jack, that would be great for the OP too. I don't have PRG for either too, so I'd be including them in GB20 as well.
Lie with passion and be forever damned...
rhurst
Omega Star Commander
Posts: 1371
Joined: Thu Jan 31, 2008 2:12 pm
Website: https://robert.hurst-ri.us
Location: Providence, RI
Occupation: Tech & Innovation

Post by rhurst »

Spectrum wrote:On VICE, Repel perfectly works. On the true PAL hardware it doesn't.
And why not Sprite Invaders? :?

:lol:
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
lordbubsy
Vic 20 Amateur
Posts: 45
Joined: Fri Nov 18, 2011 12:31 pm

Post by lordbubsy »

Mayhem wrote:Good work :)

If you can make PRG files from the TAPs of Dodo Lair and Jumpin Jack, that would be great for the OP too. I don't have PRG for either too, so I'd be including them in GB20 as well.
Thanks, I’ve looked at the TAPs of Dodo Lair and Jumpin Jack (from TOSEC). Somehow WAV-PRG (3.6 and 4.0.1) give a lot of errors or don’t extract the PRG’s at all from those two TABs. :-(
With BlockBuster.tab I got two PRG’s without errors.
Perhaps if there are some other versions?
8-bit assimilation
User avatar
Spectrum
Vic 20 Hobbyist
Posts: 113
Joined: Wed Oct 12, 2011 10:15 am
Website: https://www.facebook.com/honeyvenom666/
Location: Rome, Italy
Occupation: comic artist

Post by Spectrum »

Hi guys!

First of all: thank you everybody for the infos and for your help!

LORDBUBSY: thanks a lot! Now I have Blockbuster fully working!!! I feel like a kid! Tonight I'll turn on my VIC20 and I will play it!

Too bad you couldn't do the same with Jumpin Jack and Dodolair. I am slowly collecting prg files to load them in the real VIC via SD card.

Rhurst, thank you very much for your link to Sprite Invaders! Superlative!
I am already a BIG fan of Omega Fury and Quickman. Now I have another great game to enjoy!

Finally, too bad for Jumpin Jack and Dodo Lair... it could be possible to create a prg file from the original tape?
User avatar
Kweepa
Vic 20 Scientist
Posts: 1316
Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker

Post by Kweepa »

Dodolair has 5 prgs on the tape, although I suspect three of them are prgs in name only.

Code: Select all

 1 DODOLAIR
11 DODO2
 3 CHARS
15 CODE
15 CODE
Unfortunately it appears to be a hacked version, because the game doesn't end when you run out of lives.

Creating a d64 is non-trivial.
Post Reply