Berzerk MMX
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- Omega Star Commander
- Posts: 1371
- Joined: Thu Jan 31, 2008 2:12 pm
- Website: https://robert.hurst-ri.us
- Location: Providence, RI
- Occupation: Tech & Innovation
Wow, what a flurry of feedback! Thanks.
For the 16kb version with voice, I decided to reduce the word count from 9 to 6 (the other 3: attack, charge, and shoot sounded the worse to me), re-sampled at a higher rate of 5760 instead of 4000, and reduced the volume level for sound effects from 15 (highest) to 3 (low). There is a startup message hinting to turn your volume control up high, then you must press any key to continue.
I think the quality of the digitized voices are only slightly improved, but for 8kb worth of 4-bit samples, I can get used to it over nothing.
No changes except for the startup screen display of the Release #03.11 -- not part of the filename, sorry. I also updated the High Scores page to reflect Mayhem's awesome milestone.
Enjoy!
P.S., I demand someone to write this game, "Where in the world is Carlsson?"
For the 16kb version with voice, I decided to reduce the word count from 9 to 6 (the other 3: attack, charge, and shoot sounded the worse to me), re-sampled at a higher rate of 5760 instead of 4000, and reduced the volume level for sound effects from 15 (highest) to 3 (low). There is a startup message hinting to turn your volume control up high, then you must press any key to continue.
I think the quality of the digitized voices are only slightly improved, but for 8kb worth of 4-bit samples, I can get used to it over nothing.
No changes except for the startup screen display of the Release #03.11 -- not part of the filename, sorry. I also updated the High Scores page to reflect Mayhem's awesome milestone.
Enjoy!
P.S., I demand someone to write this game, "Where in the world is Carlsson?"
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
- Pedro Lambrini
- Vic 20 Scientist
- Posts: 1132
- Joined: Mon Dec 01, 2008 11:36 am
Thankyou so much for this port Robert. It is a thing of genuine beauty! I've been trying to think of words that aren't over-used or trite but I can't! You have totally blown me away with this game, it is a masterful piece of work... Indeed, a masterpiece. Well done bloke, well done.
PS: When are you starting that Missile Command port?! :p
PS: When are you starting that Missile Command port?! :p
"...That of the Eastern tribe being like a multitude of colours as if a rainbow had settled upon its brow..." Daniels 1:3
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- Vic 20 Scientist
- Posts: 1194
- Joined: Tue Apr 28, 2009 3:51 pm
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- Omega Star Commander
- Posts: 1371
- Joined: Thu Jan 31, 2008 2:12 pm
- Website: https://robert.hurst-ri.us
- Location: Providence, RI
- Occupation: Tech & Innovation
Just got my new SD reader from NewEgg and have finally copied the new MMX+ version over to a real VIC -- woot!! The voices are improved, it just needed the volume cranked up with the crackle from the 1702 monitor speaker.
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
- Mayhem
- High Bidder
- Posts: 3028
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London
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- Omega Star Commander
- Posts: 1371
- Joined: Thu Jan 31, 2008 2:12 pm
- Website: https://robert.hurst-ri.us
- Location: Providence, RI
- Occupation: Tech & Innovation
Once simple variance needed to make this clone a step closer was to vary the voice playback enough to make it sound like different robots speaking -- the 16kb program and its source has been updated.
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
- Kweepa
- Vic 20 Scientist
- Posts: 1315
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
Very cool!
Off topic, I've always found Berzerk to be rather aimless. I suppose that's because my first experience with this style of gameplay was the awesome Cybertron (Mission) on the BBC:
http://www.youtube.com/watch?v=sQ0rGboeOL0
(It gets more interesting after level 1.)
You can play it on-line (with screwed up sound) here:
http://www.drobe.co.uk/micro/
Click Eject Disk, Load Disk, select CybertronMission.ssd, then click on the game window and press Shift-F12.
This fits into 10k on the Beeb. It's not a fair comparison because the Beeb is clocked at 2MHz...
Off topic, I've always found Berzerk to be rather aimless. I suppose that's because my first experience with this style of gameplay was the awesome Cybertron (Mission) on the BBC:
http://www.youtube.com/watch?v=sQ0rGboeOL0
(It gets more interesting after level 1.)
You can play it on-line (with screwed up sound) here:
http://www.drobe.co.uk/micro/
Click Eject Disk, Load Disk, select CybertronMission.ssd, then click on the game window and press Shift-F12.
This fits into 10k on the Beeb. It's not a fair comparison because the Beeb is clocked at 2MHz...
I agree. I didn't get to play Berzerk as a kid on my Atari 2600, but it seemed to be far less claustrophobic than pacman and all the games of the time where action took place on a single screen. Or even the wrap around play fields of games like Defender.Kweepa wrote:Off topic, I've always found Berzerk to be rather aimless.
By the time I finally played it, years later, it didn't have the same effect. I wanted to feel like I was trying to escape or at least find something. I made Spy Mouse with this idea in mind, but it still felt too cramped. Then I thought it could have something to do with the similarity of the rooms. I guess Frenzy tries to fix that, but I never played Frenzy more than a few seconds. It's way too hard.
- Pedro Lambrini
- Vic 20 Scientist
- Posts: 1132
- Joined: Mon Dec 01, 2008 11:36 am
The new version's great, it makes a big difference. Thanks!
To continue the OT: I kind of agree regarding the aimlessness of the game but that's what it's all about I suppose. I quite like it for that in the same way I like Gauntlet et al (which I'd love to see on the Vic!). I would still like to see this idea (Berzerk) expanded into something akin to Alien Breed though! Jeff, why don't you expand your zombie/ghost games - I'd love to see that!
To continue the OT: I kind of agree regarding the aimlessness of the game but that's what it's all about I suppose. I quite like it for that in the same way I like Gauntlet et al (which I'd love to see on the Vic!). I would still like to see this idea (Berzerk) expanded into something akin to Alien Breed though! Jeff, why don't you expand your zombie/ghost games - I'd love to see that!
"...That of the Eastern tribe being like a multitude of colours as if a rainbow had settled upon its brow..." Daniels 1:3