TBC has been showing me previews of this game since early spring. Last weekend he also showed a brand new sound routine which creates some sounds I haven't heard on a VIC-20 before, and that is with knowledge of both the "Viznut waveforms" and the improved speech in PWP's latest prod.
Yes, Voioco will definately use my new music routine. I'm able to get up to 8.5 octaves of notes with it. I will probably make some sort of tracker for it, so that I can get people to help me with music for my game.
Yes, I'm sure we could work something out. TBC however mentioned each voice using the extended range will take some extra IRQ time. The higher the note, the more CPU intensive is the player. I suppose it may be a good idea to enable one voice with this resolution and use the other ones in the traditional way.
Well, I haven't worked much on the actual gamecode lately , I've worked a little on the story and made a little intro. Yes, story
I'm not sure I want to show the intro yet...I know I want to add sound first atleast.
TBC previewed the intro at my place last weekend. Looking nice, and it seems he really wants the game to have a thorough story line, not just level of level of shoot-em-up.