Witch way Update???

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carlsson
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Post by carlsson »

KilrPilr wrote:I load your program from disk and type sys673 and it just clears the screen and says ready.
Excuse a stupid question, but you did run the program before you call the SYS? If the screen is cleared, it sounds like you encountered a BRK statement (decimal 0), maybe because the memory area is uninitailized. Another explanation would be if the Kernal or the jump table somehow is damaged so it points into void, but it would be a very long shot.
Anders Carlsson

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KilrPilr
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Post by KilrPilr »

Ok Anders I think Ive got it. How now do I run the resulting 33 block file to test it if it is the real deal? I tried loading it in with block 5 ram enabled on my ram expander and then warm starting and cold starting but nothing brings it up. Help me im clueless. :) Thanks
KilrPilr
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Post by KilrPilr »

Alright I figured it out. Turns out the game will overwrite block 5 if is isnt write protected after the game is loaded. The image I made seems to work fine! Yipeee!!. Thanks for your help Anders
Centallica
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Post by Centallica »

KilrPilr wrote:Alright I figured it out. Turns out the game will overwrite block 5 if is isnt write protected after the game is loaded. The image I made seems to work fine! Yipeee!!. Thanks for your help Anders
Long awaited report and pics are welcomed :D

Brian
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Post by KilrPilr »

Report? I already gave a mini report/review. Mayhem can take it further after he gets a copy. Ill be posting the image file soon here so all can try it out.
Centallica
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Post by Centallica »

KilrPilr wrote:Heres a mini mini review:
I have made it to level 2 and it is different from level one but this is as far as ive played it so far.
and a brief synopsis of the game in betwen the 2 above lines is hardly a review and pics :wink:
carlsson
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Post by carlsson »

What I wonder if the tape version plays identically to the cartridge (and maybe contains identical code except for the loader/boot).

I still wonder about the modified Kernel. If one installs Nicolas' RAM/ROM board, it has room for four (five?) system ROM sets. One of those could be a version that disregards auto-starting cartridges, and then there would not be any need for a multi-cart expander or other tricks to access the cartridge without booting it. On the other hand, close to all known (commercially available) cartridges have already been archived, so the use would be a bit limited.
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Mayhem
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Post by Mayhem »

Tape version?! Well I don't think that's in GB20 either afaik.

Congrats on getting it working, look forward to seeing an image :)

Maybe once I move I can try dumping the couple of unarchived carts I have out for all to play with...
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carlsson
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Post by carlsson »

Someone posted earlier in this thread that he bought a sealed tape copy on eBay, and you asked if he could make a TAP, which I still think is a bit difficult if the seal should not be broken. :)
Anders Carlsson

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Mayhem
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Post by Mayhem »

Ah yeah... well this thread is rather old now, and my memory is shite :P
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Jeff-20
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Post by Jeff-20 »

Ok, I revived this old thread just to voice my discontent with the game. Has anyone ever made it to the 3rd level or beyond? I would love to just see all of the screen or know how many levels there are, but the game is so impossibly hard for me!
High Scores, Links, and Jeff's Basic Games page.
stycer
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Witch Way

Post by stycer »

Where can i find a copy of Witch Way?
6502dude
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Re: Witch Way

Post by 6502dude »

stycer wrote:Where can i find a copy of Witch Way?

It is included on Vic-20 MegaCart

www.mega-cart.com
Image Mega-Cart: the ultimate cartridge for your Commodore Vic-20
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