Finally beat Adventureland!

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Jeff-20
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Finally beat Adventureland!

Post by Jeff-20 »

After, like, 20 years, I finally sat down and beat Adventureland! Wow that game is frustrating and tedious! Stupid bees keep suffocating. I much prefer The Count (beat that for the first time last year). This thread is not really news. Just thought I would mention it.
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orion70
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Post by orion70 »

Congrats! Better late than never :D . I agree with The Count being better than this one.
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darkatx
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Post by darkatx »

You're a better man than I am..those blasted chiggers always got in the way!
:)
Congrats!
Learning all the time... :)
InfernalKeith
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Post by InfernalKeith »

Congratulations! I have a whole pile of the Scott Adams adventures sitting next to my TI 99/4A, and one of my goals for the fall/winter is to get through them and map them. I always like text adventures in theory, but never have enough time to devote to them (one reason I like retro games - you can get in and get out, in most cases). I'm embarrassed to say I've never even finished Zork I...

I have Adventureland and The Count for the Vic, and I may have one or two others -- how many of the Scott Adams games came out for Vic, and were they all on cart?

Keith
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Post by Richard James »

Going from a list from Wikipedia and cropping those not listed as VIC20 on Moby games
# Adventureland (1978)
# Pirate Adventure (1978–1979)
# Secret Mission (1979)
# Voodoo Castle (In collaboration with Alexis Adams) (1980)
# The Count (1981)

I'm sure that the VIC20 gamebase has a better list.

I too must admit defeat in Adventureland but I believe I finished the Pirate one.
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Jeff-20
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Post by Jeff-20 »

I never even played Zork. Looks fun, but it's too complicated for me. I just don't have the attention span.

I've finished Big Bad Wolf, the Count, and Adventureland. That's it. Fast, simple games.

EDIT: and that 9:05 game, which I highly recommend. It only takes 30 minutes to play and complete, but you'll remember it forever. hahaha :lol:
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InfernalKeith
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Post by InfernalKeith »

I gotta say, as a Vic nOOb, that the 22-column display is horribly off-putting for text adventures. I don't really even dig the 28-columns on the TI for that purpose. Infocom games on the TI take advantage of its "text only" 40-column mode, which makes them much more readable onscreen.

I know, I know, picky. And I'm sure I'll get used to it the more I play with the Vic.
carlsson
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Post by carlsson »

Yes, all five Scott Adams adventures were cartridges. They may be slightly different from other releases, but I don't really know about that. At least Commodore managed to squeeze in parser plus adventure data within 16K, with no possibility to load data in parts.

Despite what I wrote yesterday about word processors and whether they should support more than the native resolution, I agree that in an adventure game with lots of text, the 22 column display quickly gets filled up.
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Mike
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Post by Mike »

carlsson wrote:Despite what I wrote yesterday about word processors and whether they should support more than the native resolution, I agree that in an adventure game with lots of text, the 22 column display quickly gets filled up.

Code: Select all

Not only does it get
filled up quickly, 22
columns sometimes
barely fit more than
three words in a line,
leading to a very
imbalanced display
- the right edge of
the text is too
uneven, as you see.

Compared to this, a column in a news
paper normally fits 35 to 40 letters.
Even though that difference amounts to
only a few characters per line, it seems
to be an entirely different ballpark.
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