But with most of these games you have to take screen resolution into consideration. Plus the fact of colour clash would be as bad as the spectrum (if not worse because the clash is over a larger 8x8 block).
Im thinking now so much c64 games ported but more MSX, colecovision and spectrum as the base for conversion.
All the activision stuff should be possible though, hmmm Vic Ghostbusters
vic 20 conversions
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That would be a significantly harder porting job than the C16 to C64 one... all of the visual routines would need to be done from scratch pretty much, getting it balanced to work correctly alone would be a bugger.Pedro Lambrini wrote:I'd love to see a conversion of Kikstart C16. TMR ported it to the C64 and it was pretty cool...now I want to play it on my favourite computer.
- Pedro Lambrini
- Vic 20 Scientist
- Posts: 1132
- Joined: Mon Dec 01, 2008 11:36 am
I kinda figured it would be a git but you can but dream, eh? I was playing Dragonwing and it got me thinking, that was all...TMR wrote:That would be a significantly harder porting job than the C16 to C64 one... all of the visual routines would need to be done from scratch pretty much, getting it balanced to work correctly alone would be a bugger.Pedro Lambrini wrote:I'd love to see a conversion of Kikstart C16. TMR ported it to the C64 and it was pretty cool...now I want to play it on my favourite computer.
TMR, as a bit of a pro at porting which platform would be easiest to port from? Just curious.
"...That of the Eastern tribe being like a multitude of colours as if a rainbow had settled upon its brow..." Daniels 1:3
Mario Bros !!!! i want it on the VIC
Victragic started with me a first idea but is still an idea.
Now the rhust sprites routines may help us even if i use DASM but we need a programmers team, i'm ready.
Victragic started with me a first idea but is still an idea.
Now the rhust sprites routines may help us even if i use DASM but we need a programmers team, i'm ready.
Mega-Cart: the cartridge you plug in once and for all.