New Release : BLUE STAR
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- Kweepa
- Vic 20 Scientist
- Posts: 1316
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
Old School Gaming finally reviewed Blue Star:
http://www.oldschool-gaming.com/view_re ... _blue_star
Makes me want to start work on a sequel!
http://www.oldschool-gaming.com/view_re ... _blue_star
Makes me want to start work on a sequel!
- Pedro Lambrini
- Vic 20 Scientist
- Posts: 1132
- Joined: Mon Dec 01, 2008 11:36 am
Finally, a review! I'm in agreement with Goran. I think 8 is too low. While not meaning to sound like a brown-nose, Blue Star is my favourite Vic game ever. To me, it's Metroid for the Vic. Even some of the beasties remind me of Metroid baddies but that's no bad thing. While the tune is repetitive it does really suit the game and the overall atmosphere is great. I would score it at least a 9.
As for a sequel; I would kill babies just to have a blast of that! If you do start a follow-up would you keep it for the unexpanded Vic? Personally, I would love to see what you could do with more RAM. Your a talented bloke and having that real estate could only be a bonus...
As for a sequel; I would kill babies just to have a blast of that! If you do start a follow-up would you keep it for the unexpanded Vic? Personally, I would love to see what you could do with more RAM. Your a talented bloke and having that real estate could only be a bonus...
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- Pinballer
- Posts: 1090
- Joined: Wed Feb 02, 2005 11:26 am
Then again, Astrol Nell got an "8" as well, so I would consider your efforts at the same bar level (which is fantastic).
People have to have a Vic-20 mind when reviewing Vic-20 games, but most unintentionally compare quality of a game to the C64 in terms of their expectations
I think even a 3K expansion version would be great and less work than the higher memory location changes that may be needed with a 8K or 16K increase.
People have to have a Vic-20 mind when reviewing Vic-20 games, but most unintentionally compare quality of a game to the C64 in terms of their expectations
I think even a 3K expansion version would be great and less work than the higher memory location changes that may be needed with a 8K or 16K increase.
- Kweepa
- Vic 20 Scientist
- Posts: 1316
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
Heh... I've no idea why that would be.Pedro Lambrini wrote:To me, it's Metroid for the Vic.
http://www.mobygames.com/developer/shee ... rId,31776/
The working title for Blue Star was Metroid Victory
That's a thorny question... Trying to keep it in 3.5k would be aesthetically ideal, but there's not a great deal of wiggle room left, since I'd like to double everything - rooms, room size, enemies, pickups. So a 3k expansion (with support for 8k/16k) would make more sense. We'll see...If you do start a follow-up would you keep it for the unexpanded Vic?
- Pedro Lambrini
- Vic 20 Scientist
- Posts: 1132
- Joined: Mon Dec 01, 2008 11:36 am
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- Vic 20 Devotee
- Posts: 269
- Joined: Mon Feb 04, 2008 6:06 am
I made a gameplay video of bluestar.
http://www.youtube.com/watch?v=FgUdiIHU5aQ
It is made with VICE and so it is not as good as I would have liked. Also it only displays a little area of the game.
http://www.youtube.com/watch?v=FgUdiIHU5aQ
It is made with VICE and so it is not as good as I would have liked. Also it only displays a little area of the game.
Change is inevitable except from a vending machine.
An eight or nine is an exceptional game by Oldschool Gaming's scoring system (that's how the "official" writer's guide classifies those two scores in fact) and games earning a maximum ten are very rare because the overall score is a rough average of what the two reviewers give it (rounded up or down depending on the overall review). It's nothing to do with expectations from the C64 to be honest, because no C64 game has ever scored a ten either, in fact we've given just one out to Jonathan Cauldwell's Shoot 'Em Up Designer on the Spectrum and his GameX was probably the closest to getting that mark before that point.Centallica wrote:People have to have a Vic-20 mind when reviewing Vic-20 games, but most unintentionally compare quality of a game to the C64 in terms of their expectations
But review scores are only meant to be a guide anyway, essentially if it's above a six it's worth a look. =-)
I still think this is one of the most brilliant VIC-games ever. Two questions that nagged me:
- why does the fire-button make the hero jump and "up" on the joystick fire the gun? Wouldn't it make much more sense the other way around? Maybe this can be patched easily with a few POKEs?
- Is there a POKE for unlimited energy? I've had many a try at this game, sometimes getting very far, but never finishing it
- why does the fire-button make the hero jump and "up" on the joystick fire the gun? Wouldn't it make much more sense the other way around? Maybe this can be patched easily with a few POKEs?
- Is there a POKE for unlimited energy? I've had many a try at this game, sometimes getting very far, but never finishing it