Paper Soft type-ins (comments) (ITA/ENG)
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*** ENGLISH ***
Updated the BROWSABLE PDF with 2 new issues posted from another site "Ready64.org" discovered by Orion70, new issues are: Year II, nr 18 and 20.
*** ITALIANO ***
Aggiornato il PDF INDICIZZATO con 2 nuove uscite postate da un altro sito "Ready64.org" scoperto da Orion70, i nuovi numeri sono: Anno II, nr 18 e 20.
Updated the BROWSABLE PDF with 2 new issues posted from another site "Ready64.org" discovered by Orion70, new issues are: Year II, nr 18 and 20.
*** ITALIANO ***
Aggiornato il PDF INDICIZZATO con 2 nuove uscite postate da un altro sito "Ready64.org" scoperto da Orion70, i nuovi numeri sono: Anno II, nr 18 e 20.
Mega-Cart: the cartridge you plug in once and for all.
I've just added Il nome della nota that is a clone/translation of "The Note Name Game" by Jeff Behrens that was published from COMPUTE!'s Gazette December 1983 - Issue 6, Vol. 1, No. 6.
See pages A, B.
I've not found the original PRG file, No disk contained with this issue.
See pages A, B.
I've not found the original PRG file, No disk contained with this issue.
Mega-Cart: the cartridge you plug in once and for all.
- Mayhem
- High Bidder
- Posts: 3003
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London
As a side note, yesterday I got an email from Doug Smoak. He told me Compute! paid about $350 in royalties for Gotcha, and I suppose the other games may have cashed in approximately as much. Of course he had no idea his works had been reprinted in Italian.carlsson wrote:Cheers! Another Doug Smoak release, from July 1983.
I'd believe the magazine took over all the publishing rights to the readers' programs so once they had striked a deal with e.g. Paper Soft, it was a matter between the two magazines and authors were not a matter.
Doug is today in his 60's and still an active programmer, though no longer making VIC games. All this found out thanks to Denial plus a few emails swapped.
Anders Carlsson
Funcarlsson wrote: As a side note, yesterday I got an email from Doug Smoak. He told me Compute! paid about $350 in royalties for Gotcha, and I suppose the other games may have cashed in approximately as much.
what a pity !, try to ask him if he wants to make a new Vic gameDoug is today in his 60's and still an active programmer, though no longer making VIC games.
I love internet.All this found out thanks to Denial plus a few emails swapped.
Mega-Cart: the cartridge you plug in once and for all.
Upon second look, it appears Compute! did pay additional royalties when listings were reprinted in books like those "Compute!'s First Book Of". Perhaps it was up to them to distribute licensing money to the authors but couldn't be bothered, depending on how the contract(s) with other magazines looked like.
Doug further writes that he worked on a maze game similar to Time Bomb, but for the C64, but never finished it. I'm sure many of those people who submitted listings, in particular those written in machine code, went on to try to get published by a games company but rather few did.
Anyway, I'm amazed about all of yours' productivity when it comes to scanning and proofreading the listings. Did you have nothing else to do in the summer?
Doug further writes that he worked on a maze game similar to Time Bomb, but for the C64, but never finished it. I'm sure many of those people who submitted listings, in particular those written in machine code, went on to try to get published by a games company but rather few did.
Anyway, I'm amazed about all of yours' productivity when it comes to scanning and proofreading the listings. Did you have nothing else to do in the summer?
Anders Carlsson
- orion70
- VICtalian
- Posts: 4272
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
I live and work in a hot and humid city of Northern Italy, so no - I've got nothing to do better than staying in my air conditioned room, typing some old listings and reviving the flavour of the 80s.carlsson wrote:Did you have nothing else to do in the summer?
BUT I know nbla000 lives just in front of the sea, so ask him...
I'm in holiday at the moment but since my daughter is just one year old i stay at home this year but to live near the see is not too badorion70 wrote:BUT I know nbla000 lives just in front of the sea, so ask him...
Btw i've free time after 10:30pm, this is enough for me for PaperSoft and MegaCart projects and not only
Mega-Cart: the cartridge you plug in once and for all.
- orion70
- VICtalian
- Posts: 4272
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
OK guys, I just bought a couple of Papersoft issues which were not available in the internet. Three more programs are coming - Bioritmi (Biorhythm charts), Cubo magico (Rubik's Cube), and Il Coniglietto (Bunny arcade game).
[BTW, the screenshot in Bioritmi is my current status for today - I guess it won't be a good day at work ]
[BTW, the screenshot in Bioritmi is my current status for today - I guess it won't be a good day at work ]
Slightly off-topic, but it makes me think of this entry for the 2009 RetroChallenge:
http://vintagecomputer.net/browse_thread.cfm?id=214
Check out the YouTube video, it is beyond words. Although an Apple II was used in the demo, Bill is a big Commodore fan (mostly the B-series I think).
http://vintagecomputer.net/browse_thread.cfm?id=214
Check out the YouTube video, it is beyond words. Although an Apple II was used in the demo, Bill is a big Commodore fan (mostly the B-series I think).
Anders Carlsson
- orion70
- VICtalian
- Posts: 4272
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
I'm impressed, although
I think he IS wrong, as this small program seems to be Y2K compliant.WHY DO THIS?
Apple, Atari, Tandy, nor Commodore seem to have offered a Y2K compliant biorhythm. I could be wrong.
It does not plot the sinusoidal curve though - we could think about writing a Biorhythm program using Mike's Mini-Grafik...