I'm not sure if this is the right place for this, move if needed.
I thought it would be nice to have a repository of fonts for the Vic.
So here are a few on a D64. They are the full 256 characters starting at 6144 to 8196. You will need 8K expansion and may have to juggle memory or the characters around for your projects. But as they are, just load the file (,8,1) and POKE 36869,206 to see the new font. Here are 9 fonts to start. Add your fonts if you would like,
http://www.rufnoiz.com/ajkj/Fonts.zip
Fonts
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- chysn
- Vic 20 Scientist
- Posts: 1205
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Re: Fonts
This is a good idea. I've made quite a few VIC-20 fonts for games, and they were a lot of work. It always seemed a shame for them to be one-time-use things.
Last edited by chysn on Sun Oct 10, 2021 1:29 am, edited 1 time in total.
VIC-20 Projects: wAx Assembler, TRBo: Turtle RescueBot, Helix Colony, Sub Med, Trolley Problem, Dungeon of Dance, ZEPTOPOLIS, MIDI KERNAL, The Archivist, Ed for Prophet-5
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he/him/his
WIP: MIDIcast BASIC extension
he/him/his
- Mike
- Herr VC
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Re: Fonts
Not necessarily.freshlamb wrote:You will need 8K expansion [...]
After lowering the roof with POKE55,0:POKE56,22:CLR and POKE648,22:SYS58648 which moves the screen to 5632 ($1600), the font files can be loaded to $1800 with ",8,1" (in direct mode, use NEW afterwards to correct the BASIC pointers). Then, POKE36869,222 activates the new font. On an unexpanded VIC-20, ?FRE(0) shows 1533 bytes free (4605 with a +3K RAM expansion).
Nice fonts!