Name: Pumpkid
Author: Andy H @ Hewco.uk
Released: 31st October 2019
Requirements: PAL VIC-20 with 16K-expansion (may work on NTSC also). Joystick.
Description: A Halloween game of survival against a hoard of ghosts and zombies. Defeat the evil witch Hazel to release the curse.
Download: https://hewco64.itch.io/pumpkid
Video: https://youtu.be/Ph1HESM-PZI
Read more and discuss Pumpkid here.
VIC-20 Software Releases of 2019
Re: VIC-20 Software Releases of 2019
Name: cbmtools 0.8
Author: tlr
Released: 1 November 2019
Requirements: Cross-platform
cbmtools is a collection of tools operating on cbm-style prg-files:
chd - cbm binary hexdump
cld - cbm binary linker (opt executable output)
csiz - cbm binary range checker
cdis - cbm binary disassembler
cdif - cbm binary diff
cpch - cbm binary patcher
cgen - cbm self-checking test file generator
(cgen and the RLE option of cld is currently c64 only)
Download: cbmtools 0.8
Author: tlr
Released: 1 November 2019
Requirements: Cross-platform
cbmtools is a collection of tools operating on cbm-style prg-files:
chd - cbm binary hexdump
cld - cbm binary linker (opt executable output)
csiz - cbm binary range checker
cdis - cbm binary disassembler
cdif - cbm binary diff
cpch - cbm binary patcher
cgen - cbm self-checking test file generator
(cgen and the RLE option of cld is currently c64 only)
Download: cbmtools 0.8
Re: VIC-20 Software Releases of 2019
Name: Maximum Overscan
Author: tokra
Released: Jul 19, 2019 at Nordlicht Demoparty in Bremen (7th place out of 13)
Requirements: PAL VIC-20 with 24K RAM expansion
Description: Slideshow for newly created VIC-20 graphic mode:
- 224x283 hires or 112x283 multicolor pixels (true resolution)
- 8x8 blocks for foreground color (4x8 for multicolor)
- background/border color split every 8 rasterlines (36 total)
- auxiliary color split every 32 lines (9 total)
Screenshot:
Download: http://www.tokra.de/vic/maximumoverscan ... erscan.zip
YouTube
pouet.net-Entry
Discussion HERE
Author: tokra
Released: Jul 19, 2019 at Nordlicht Demoparty in Bremen (7th place out of 13)
Requirements: PAL VIC-20 with 24K RAM expansion
Description: Slideshow for newly created VIC-20 graphic mode:
- 224x283 hires or 112x283 multicolor pixels (true resolution)
- 8x8 blocks for foreground color (4x8 for multicolor)
- background/border color split every 8 rasterlines (36 total)
- auxiliary color split every 32 lines (9 total)
Screenshot:
Download: http://www.tokra.de/vic/maximumoverscan ... erscan.zip
YouTube
pouet.net-Entry
Discussion HERE
-
- Vic 20 Newbie
- Posts: 2
- Joined: Tue Dec 03, 2019 11:21 am
- Location: Worthing
- Occupation: Software Developer
Re: VIC-20 Software Releases of 2019
Name: Donkey Kong Junior (Game & Watch edition)
Author: Nick Sherman
Released: 2nd December 2019
Requirements: PAL VIC-20 with 16K-expansion in first two banks. Joystick.
Description: A port of the 1980s Game & Watch game. Originally written on C64, all sprites redrawn as characters for the VIC20 version.
This is my first assembly game having started to learn three weeks ago, with versions on C64, ViC20, C16/Plus4 and a PET version on the way.
Created using KickAssembler, Sublime Text, CharPad. In order to import a CharPad screen a lookup table was used to convert between the 256 possible byte values for a C64 multi-colour character to the equivalent for a VIC20 character (the codes for char colour and auxillary colours are different). Code is available on Github - at present there are no shared code files but 99% of it is identical across all systems, just copied across. Eventually I plan to produce a library that enables cross-platform character-based games to be created from the same code base by changing a build flag.
https://arlagames.itch.io/dkj-game-watch-vic-20
https://github.com/1888games/Donkey-Kong-Junior-C64
Author: Nick Sherman
Released: 2nd December 2019
Requirements: PAL VIC-20 with 16K-expansion in first two banks. Joystick.
Description: A port of the 1980s Game & Watch game. Originally written on C64, all sprites redrawn as characters for the VIC20 version.
This is my first assembly game having started to learn three weeks ago, with versions on C64, ViC20, C16/Plus4 and a PET version on the way.
Created using KickAssembler, Sublime Text, CharPad. In order to import a CharPad screen a lookup table was used to convert between the 256 possible byte values for a C64 multi-colour character to the equivalent for a VIC20 character (the codes for char colour and auxillary colours are different). Code is available on Github - at present there are no shared code files but 99% of it is identical across all systems, just copied across. Eventually I plan to produce a library that enables cross-platform character-based games to be created from the same code base by changing a build flag.
https://arlagames.itch.io/dkj-game-watch-vic-20
https://github.com/1888games/Donkey-Kong-Junior-C64