I quite agree, and wish that I could help.beamrider wrote:No Vic-20 version to my knowledge.
I think a Vic-20 port would be of a similar standard albeit with blockier graphics, perhaps the sound would be better. It might even be possible to port the C64 version replacing the level data (for 22 columns) and the sprites with software sprites.
I don't think there is any shortage of games waiting to be ported to the Vic, availability of developers is the bottle neck.
Games we want to see
Moderator: Moderators
Re: Games we want to see
Re: Games we want to see
Stix / Qix 

Re: Games we want to see
My personal choice goes to Burger Time and Sabre Wulf (second one is way more difficult to port...)
No one should tolerate death and violence because tolerance will generate habit.
Re: Games we want to see
Yes good suggestions.
Tapper is another one missing on the Vic.
Tapper is another one missing on the Vic.
- cbmeeks
- Vic 20 Enthusiast
- Posts: 190
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- Website: http://meeks.co
- Location: 8-bit Land
- Occupation: Code Monkey
Re: Games we want to see
I second Chuckie Egg for the VIC-20. I have fond memories of that game on the C64 and would love to see it on the VIC.
Cat; the other white meat.
Re: Games we want to see
I was looking through the games for the vic, and there's a glaring ommision. No Beat em Ups.
Correct me if I'm wrong, this could do with a "scrolling" beat-em-up like Double Dragon or Golden Axe.
One problem is only one fire button so only punching no jumping, unless maybe you could do a jump kick if you hold down fire for a second.
Correct me if I'm wrong, this could do with a "scrolling" beat-em-up like Double Dragon or Golden Axe.
One problem is only one fire button so only punching no jumping, unless maybe you could do a jump kick if you hold down fire for a second.
Re: Games we want to see
indeed.
There was one being worked on at one stage, but it seems to have gone quiet.
http://sleepingelephant.com/ipw-web/bul ... 474#p96474
There was one being worked on at one stage, but it seems to have gone quiet.
http://sleepingelephant.com/ipw-web/bul ... 474#p96474
- majikeyric
- Vic 20 Afficionado
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Re: Games we want to see
Hopefully my motivation will come backbeamrider wrote:
There was one being worked on at one stage, but it seems to have gone quiet.
http://sleepingelephant.com/ipw-web/bul ... 474#p96474

but making the background graphics isn't an easy task with graphics and number of characters limitation.

Re: Games we want to see
Still waiting for H.E.R.O. 
Wish I was a coder...

Wish I was a coder...
Re: Games we want to see
Agreed. Both solid choices. I'd add Ghosts'n Goblins and Green Beret to that list, though not strictly beat-em-ups..siccoyote wrote:I was looking through the games for the vic, and there's a glaring ommision. No Beat em Ups.
Correct me if I'm wrong, this could do with a "scrolling" beat-em-up like Double Dragon or Golden Axe.
One problem is only one fire button so only punching no jumping, unless maybe you could do a jump kick if you hold down fire for a second.
3^4 is 81.0000001
Re: Games we want to see
Cloak & Dagger
Re: Games we want to see
Sopwith, the MSDOS classic as far as I know it's only been ported to the Nintendo DS
Re: Games we want to see
Yes, and YES...Mikam73 wrote:River Raid
Actually most of the early C64 Activision titles would make great candidates for conversion for the Vic.
Mike.
Re: Games we want to see
I've been playing around making sprites in Paint Shop pro.
Would like to make a Japanese style side-scrolling shoot em up in High-Colour mode but I barely know anything about Basic nevermind assembler which would probably be needed.
But I can make mock-up pictures. (Don't think I have the colours of the high-colour mode quite right, but almost)
24 columns by 23 columns

Would like to make a Japanese style side-scrolling shoot em up in High-Colour mode but I barely know anything about Basic nevermind assembler which would probably be needed.
But I can make mock-up pictures. (Don't think I have the colours of the high-colour mode quite right, but almost)
24 columns by 23 columns
