German Magazine - Type-Ins - Compute Mit

Discussion, Reviews & High-scores

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tokra
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Post by tokra »

January, 1987:

http://www.tokra.de/vic/computemit/8701/8701.zip

TORCH (unexpanded VIC): Move to the right, avoiding the ghosts. From level 5 upwards there will be pseudo-ghosts.
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BOMBERMAN (+3K): A one-player Bomberman-clone. Destroy the balloons to advance to the next level. Push F3 to start each level, F1 to pause.
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Mayhem
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Post by Mayhem »

As before... any credits for Cooky and Wostok?

And I can't get Wostok or Fight Night to work properly after transferring the PRG files to disk. Wostok fills the screen with black repeatedly until game over, and Fight Night seems to mis-load the second part of the game and merges it weird.
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tokra
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Post by tokra »

Just tried both on my VIC and uIEC. Worked fine. Please note that Wostok automatically loads from drive 8 (see line 5 of wostok2.prg) and for Fight Night you have to manually load the second part, since there was no memory left for auto-loading it.
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Mayhem
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Post by Mayhem »

Yeah... I don't think I've got the third part of Wostok loading correctly, what should the file name be called? WOSTOK3? WOSTOK3.PRG? WOSTOK3.DAT? I've tried all of those without success. Note that I'm running it as a D64.

As for Fight Night, I'll make it a TAP then instead.
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tokra
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Post by tokra »

The third file should be called wostok3.dat - but it has to be as SEQ-file. You can just use wostok-gen.prg to generate that file on disc, though.

Also I killed the REM-statement out of FightNight to make it able to load from disk. Please give it another try. I replaced the .zip-file.
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Mike
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Post by Mike »

The VDrive in VICE and SD2IEC ignore the filetype (PRG, SEQ, USR) for hosted directories, but not within a disk image.
Last edited by Mike on Sun Aug 31, 2014 1:01 pm, edited 1 time in total.
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Mayhem
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Post by Mayhem »

Cheers... yes, lack of knowledge that it had to be a SEQ file vital there ;)
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tokra
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Post by tokra »

February, 1987:

http://www.tokra.de/vic/computemit/8702/8702.zip

QUEST FOR TIRES (+3K): Avoid the obstacles, but catch the little flies. Fire-button pauses, any key continues.
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CAVE FIGHTER (unexpanded VIC): Collect the 4 energy blocks, after that avoid the meteorites.
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Kweepa
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Post by Kweepa »

Wow, that's a pretty shameless rip-off of BC's Quest For Tires:
http://www.mobygames.com/game/bcs-quest ... creenshots
:shock:
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Mayhem
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Post by Mayhem »

There was one based on the Castles of Dr Creep earlier...
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tokra
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Post by tokra »

March, 1987:

http://www.tokra.de/vic/computemit/8703/8703.zip

ACTION BALL (+3K): A Marble Madness-clone.
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STAR ATTACK (unexpanded VIC): Proceed through the 9 levels.
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orion70
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Post by orion70 »

tokra wrote:ACTION BALL (+3K): A Marble Madness-clone.
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:shock: Wow! some of these games don't seem to be type-ins.
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tokra
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Post by tokra »

April, 1987:

http://www.tokra.de/vic/computemit/8704/8704.zip

MOTH (unexpanded VIC): Catch the butterflies by pushing fire while they are directly over your head.
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JEEPER (+8K): Change the color of the leafs, beware of the bug.
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MONITOR: A small monitor-program. Use SYS7241,ADR to view memory and SYS7296,ADR to enter hex-numbers. You can also use SYS680,decimal number:SYS695 to convert decimals to hex.
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Jeff-20
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Post by Jeff-20 »

Are you kidding me? A Marble Madness clone??!
High Scores, Links, and Jeff's Basic Games page.
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Kweepa
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Post by Kweepa »

It's pretty bloody hard.
Also, the ball movement is not very smooth :)
Some nice screen effects though.
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