Search found 113 matches
- Sun May 15, 2016 11:08 am
- Forum: General Topics
- Topic: Converting .PRG .TAP, and .64 files to tape.
- Replies: 29
- Views: 7926
Re: Converting .PRG .TAP, and .64 files to tape.
I use tapdancer on my phone and record to a classic long cassette recorder. The play speed actually doesnt matter as much believe it or not. Commodore got away with using a cheap unregulated 9v ac motor because they handle the syncronization in software. For this reason it is generally okay to have ...
- Wed May 11, 2016 4:43 pm
- Forum: Programming
- Topic: Out of memory on this line
- Replies: 20
- Views: 3405
Re: Out of memory on this line
I got the skeleton of the game engine working after finding many typos, bugs, embarrassing mistakes(like the screen offset being completely missing) :oops: . I wrote over the start of basic once and my program disappeared as a result. It is now somewhat working and you can get a sense of the speed i...
- Wed May 11, 2016 12:42 pm
- Forum: Programming
- Topic: Out of memory on this line
- Replies: 20
- Views: 3405
Re: Out of memory on this line
OH neat! good to know...Im new to posting in forums so I need all the pointers I can get,thanks!
- Wed May 11, 2016 12:06 pm
- Forum: Programming
- Topic: Out of memory on this line
- Replies: 20
- Views: 3405
Re: Out of memory on this line
I do have a prominade c1 and a few tubes full of 2764 eproms...so I definitely will be making a Wimbasic cart
- Wed May 11, 2016 11:52 am
- Forum: Programming
- Topic: Out of memory on this line
- Replies: 20
- Views: 3405
Re: Out of memory on this line
Here is a rough draft of the game engine before testing with minimal functionality, no redefined characters or even basic collision detection for enemies. I wonder what other snags and bugs may exist, but this looks pretty sound on the face of it. I'll just have to see if I'm right about the speed. ...
- Wed May 11, 2016 9:41 am
- Forum: Programming
- Topic: Out of memory on this line
- Replies: 20
- Views: 3405
Re: Out of memory on this line
if mid$(mp$(i),ii,1)="x"then mid$(mp$(i),ii,1)="a":x%=i:y%=ii That use of MID$()=... after THEN is not possible in BASIC V2. There exist constructions to express what this MID$() statement is supposed to do for BASIC V2, but they're quite cumbersome. I also doubt it's speedwise ...
- Wed May 11, 2016 6:00 am
- Forum: Programming
- Topic: Out of memory on this line
- Replies: 20
- Views: 3405
Re: Out of memory on this line
Another way to reduce AI CPU usage is to approach the movement issue from a different direction. I made a game a while back in basic that was a top down scroller for ms-dos. The un-compiled version was rather slow and originally was event based. You press a key and a bunch of stuff happens, then eve...
- Sun Feb 28, 2016 10:37 pm
- Forum: Programming
- Topic: Why still use tape?
- Replies: 35
- Views: 8796
Re: Why still use tape?
I have just begun reading a book I retrieved from the Bombjack site, namely Cassette Book for the Commodore 64 and VIC-20 . It seems to promise that the Datasette can be used in much more efficient and powerful ways than are typically documented and even that they can be made to work faster than di...