Search found 322 matches

by matsondawson
Wed Mar 06, 2013 3:01 am
Forum: Games
Topic: [finished] Cento (simple board game)
Replies: 15
Views: 10587

by matsondawson
Sat Feb 23, 2013 10:55 pm
Forum: Programming
Topic: Jiffy and ML
Replies: 6
Views: 1759

Not sure about that AND #60 bit.
Are you trying to trigger on any multiple of 60?
Cause that won't do it.

You're better off deriving your count value from the clock, rather than counting yourself.
by matsondawson
Mon Feb 18, 2013 2:14 am
Forum: Emulation and Cross Development
Topic: How exactly does vice simulate a drive?
Replies: 1
Views: 1504

How exactly does vice simulate a drive?

I want to add d64 capability to Vic20chrome/JSVic20 and I know that VICE can either emulate a full drive or basically hack one.
What functions in the kernel does it hack into to do this?
by matsondawson
Fri Feb 15, 2013 2:27 am
Forum: Games
Topic: Basic slide puzzle
Replies: 32
Views: 8958

Mayhem wrote:Shouldn't be, in Vice, F7 = F7.
Function keys in emulator are now mapped the same as vice.
by matsondawson
Tue Feb 12, 2013 3:50 pm
Forum: Games
Topic: Basic slide puzzle
Replies: 32
Views: 8958

Mayhem wrote:Shouldn't be, in Vice, F7 = F7.
Ok, I'll put on a list of things to fix.
by matsondawson
Sun Jan 27, 2013 1:48 am
Forum: Games
Topic: New release: Forest Glider
Replies: 8
Views: 2584

by matsondawson
Thu Jan 17, 2013 6:14 pm
Forum: Games
Topic: Basic slide puzzle
Replies: 32
Views: 8958

@matsondawson Thanks for putting this on your page for online play but I have noticed a problem. F1 works ok to start the game but F7 wont stop it. In fact F4 which would normally quit the game stops the timer instead. :cry: Any ideas why? Is it because: PC = CBM ----------- F1 = F1 F2 = F3 F3 = F5...
by matsondawson
Mon Jan 07, 2013 4:58 pm
Forum: Games
Topic: Basic slide puzzle
Replies: 32
Views: 8958

by matsondawson
Wed Dec 19, 2012 5:07 pm
Forum: Collecting and History
Topic: Some interesting finds at the Fort Dauphin Museum (Manitoba)
Replies: 13
Views: 5326

I have the exact TV in my collection except without that name on the front.
It's B&W, so prob. not best for a VIC-20
by matsondawson
Wed Dec 12, 2012 3:22 pm
Forum: General Topics
Topic: What is happening here?
Replies: 33
Views: 10422

> When you want to make the 3K extra RAM accessible to the VIC chip, you must add it at the correct side of the buffers, and that is only possible on the mainboard. The plan was to have an adapter you plug on the main board that also adapts to the cart slot. i.e. you plug onto the VIC side of the bu...
by matsondawson
Wed Dec 12, 2012 2:41 am
Forum: General Topics
Topic: What is happening here?
Replies: 33
Views: 10422

Would it be possible to add an adapter to the cart port that exposes the VIA bus on via cycles for RAM1,2,3? I'm guessing you'd have to decode the RAM1,2,3 for the VIA cycles, and block any chips selects/RW coming from the CPU. Maybe about 5 ics worth? Edit: Wouldn't require any soldering then. Of c...
by matsondawson
Thu Nov 15, 2012 9:07 pm
Forum: Hardware and Tech
Topic: Introducing VFLI for VIC-20: 208x256 pixels in 16 colours!
Replies: 107
Views: 66897

All the images are dead in this thread, any possibility of a refresh?
by matsondawson
Fri Nov 02, 2012 7:09 pm
Forum: General Topics
Topic: Why VIC-20 and not C64?
Replies: 34
Views: 5732

I like the challenge of programming through its limitations.
by matsondawson
Mon Oct 15, 2012 7:03 pm
Forum: Hardware and Tech
Topic: Multi-Joystick Interface
Replies: 12
Views: 5840

Wow, So the current solutions are all user port? I'd connect the joysticks all to the standard port, and round robbin the +5v line to them, using the fire button line to toggle each successive joystick, by grounding it temporarily. Should only require one of those led chaser chips or similar. Or may...