Search found 1255 matches
- Sun Jun 29, 2008 12:23 pm
- Forum: Emulation and Cross Development
- Topic: Tommy Gun a game editor!!!
- Replies: 82
- Views: 22847
I had a play around with the latest (0.9.32) TommyGun this afternoon. I wanted to mock up some multicolour tile-mapped rooms, so I started with the Tile tab in the image editor. I changed the width/height to 4/8 and the format to Vic20 multicolor, and typed in a name: http://www.kweepa.com/step/pix/...
- Sat Jun 28, 2008 10:14 am
- Forum: Programming
- Topic: a Maze generator program
- Replies: 25
- Views: 8214
- Fri Jun 27, 2008 7:25 pm
- Forum: Games
- Topic: Pharaoh's Curse
- Replies: 13
- Views: 10447
There's always this:eslapion wrote:Wish somebody would make the same kind of clip for Shamus.
http://video.aol.com/video-detail/vic-2 ... 1331229577
- Mon Jun 16, 2008 9:17 pm
- Forum: Games
- Topic: Games we want to see
- Replies: 323
- Views: 208103
I'm amazed by Shamus ability to show so many sprites (even if 8x8) at the same time. Their number seems to increase dinamically because the game slows down when there are too many of them. I'm tempted to disassemble it. He's XORing the characters to the screen and cycling through the characters to ...
- Sun Jun 15, 2008 9:07 pm
- Forum: Games
- Topic: Games we want to see
- Replies: 323
- Views: 208103
- Sun Jun 01, 2008 6:04 pm
- Forum: Games
- Topic: New Game - "Parachute"
- Replies: 43
- Views: 18644
- Fri May 30, 2008 8:51 pm
- Forum: Games
- Topic: Dark Dungeons on Zimmers buggy.
- Replies: 48
- Views: 14711
- Mon May 12, 2008 7:56 am
- Forum: Games
- Topic: New release : RETURN TO FORT KNOX
- Replies: 17
- Views: 15419
- Sun May 11, 2008 9:26 pm
- Forum: Games
- Topic: New release : RETURN TO FORT KNOX
- Replies: 17
- Views: 15419
- Wed May 07, 2008 9:50 pm
- Forum: Programming
- Topic: 16 bit array question
- Replies: 5
- Views: 3271
- Tue Apr 29, 2008 7:41 am
- Forum: Other Systems
- Topic: Scored a compact Model M today!
- Replies: 15
- Views: 4290
- Thu Apr 17, 2008 2:41 pm
- Forum: Hardware and Tech
- Topic: Binary Versus Binary-coded Decimal
- Replies: 9
- Views: 2944
I think you mean SED. Here's the code to update a six digit timer in Blue Star: + clc lda updatecount adc #1 sta updatecount sed ldx #2 - lda gametime, x adc #0 sta gametime, x dex bpl - cld It's about the same as the code to update a three byte hex timer. Now here's the code for the display of that...
- Thu Apr 17, 2008 11:09 am
- Forum: Hardware and Tech
- Topic: Binary Versus Binary-coded Decimal
- Replies: 9
- Views: 2944
- Sat Apr 12, 2008 12:00 pm
- Forum: Games
- Topic: New game: Mr. Pivot
- Replies: 20
- Views: 17947
- Thu Apr 10, 2008 11:22 pm
- Forum: Games
- Topic: Monster Muncher?
- Replies: 7
- Views: 5294