Search found 1255 matches

by Kweepa
Sun Jun 29, 2008 12:23 pm
Forum: Emulation and Cross Development
Topic: Tommy Gun a game editor!!!
Replies: 82
Views: 22847

I had a play around with the latest (0.9.32) TommyGun this afternoon. I wanted to mock up some multicolour tile-mapped rooms, so I started with the Tile tab in the image editor. I changed the width/height to 4/8 and the format to Vic20 multicolor, and typed in a name: http://www.kweepa.com/step/pix/...
by Kweepa
Sat Jun 28, 2008 10:14 am
Forum: Programming
Topic: a Maze generator program
Replies: 25
Views: 8214

You might be able to get some ideas for (size) optimization, if you need them, from this thread: http://www.worldofspectrum.org/forums/showthread.php?t=19216&page=34 Beware, there are nearly 1000 posts! Here are some of the fruits: http://reptonix.awardspace.co.uk/sinclair/oneliners/ See particu...
by Kweepa
Fri Jun 27, 2008 7:25 pm
Forum: Games
Topic: Pharaoh's Curse
Replies: 13
Views: 10447

eslapion wrote:Wish somebody would make the same kind of clip for Shamus.
There's always this:
http://video.aol.com/video-detail/vic-2 ... 1331229577
by Kweepa
Mon Jun 16, 2008 9:17 pm
Forum: Games
Topic: Games we want to see
Replies: 323
Views: 208103

I'm amazed by Shamus ability to show so many sprites (even if 8x8) at the same time. Their number seems to increase dinamically because the game slows down when there are too many of them. I'm tempted to disassemble it. He's XORing the characters to the screen and cycling through the characters to ...
by Kweepa
Sun Jun 15, 2008 9:07 pm
Forum: Games
Topic: Games we want to see
Replies: 323
Views: 208103

What a waste! Just imagine what could have gone in there... extra levels, enemies, music... or maybe some code to prevent the enemies bunching up quite so much when a room starts!
by Kweepa
Sun Jun 01, 2008 6:04 pm
Forum: Games
Topic: New Game - "Parachute"
Replies: 43
Views: 18644

Very cool! I loved this game as a kid. And this is an amazing conversion!

Good to see we're keeping up the new game per month schedule, too...
by Kweepa
Fri May 30, 2008 8:51 pm
Forum: Games
Topic: Dark Dungeons on Zimmers buggy.
Replies: 48
Views: 14711

nbla000 wrote: During my fixing work, i've extracted the full hidden basic code in TXT form if someone need.
I'd love to see it, and a quick explanation of what you did to fix it!
by Kweepa
Mon May 12, 2008 7:56 am
Forum: Games
Topic: New release : RETURN TO FORT KNOX
Replies: 17
Views: 15419

Ah, of course! Thanks.
by Kweepa
Sun May 11, 2008 9:26 pm
Forum: Games
Topic: New release : RETURN TO FORT KNOX
Replies: 17
Views: 15419

Awesome stuff! Great job disassembling the original -- in only a weekend!

I was curious to see how you compressed the mazes, so I had a quick flick through the source code. And now I'm more curious, as all I found was maze0. I'd be grateful if you shared your secrets!
by Kweepa
Wed May 07, 2008 9:50 pm
Forum: Programming
Topic: 16 bit array question
Replies: 5
Views: 3271

High score table?
by Kweepa
Tue Apr 29, 2008 7:41 am
Forum: Other Systems
Topic: Scored a compact Model M today!
Replies: 15
Views: 4290

Wow, the perfect keyboard. IBM clicky feel, no numeric pad! I didn't know this existed. Must... have...
by Kweepa
Thu Apr 17, 2008 2:41 pm
Forum: Hardware and Tech
Topic: Binary Versus Binary-coded Decimal
Replies: 9
Views: 2944

I think you mean SED. Here's the code to update a six digit timer in Blue Star: + clc lda updatecount adc #1 sta updatecount sed ldx #2 - lda gametime, x adc #0 sta gametime, x dex bpl - cld It's about the same as the code to update a three byte hex timer. Now here's the code for the display of that...
by Kweepa
Thu Apr 17, 2008 11:09 am
Forum: Hardware and Tech
Topic: Binary Versus Binary-coded Decimal
Replies: 9
Views: 2944

The 6502 also has a BCD mode. It's useful for displayable scores or timers in games. I used it for the timer in Blue Star.
by Kweepa
Sat Apr 12, 2008 12:00 pm
Forum: Games
Topic: New game: Mr. Pivot
Replies: 20
Views: 17947

Nice game! Very polished. I continue to be impressed by what you can do with 3.5k of BASIC.
Great title too!
by Kweepa
Thu Apr 10, 2008 11:22 pm
Forum: Games
Topic: Monster Muncher?
Replies: 7
Views: 5294

http://www.lulu.com/content/1276727 See page 11. "Smith also wrote a game called Monster Muncher for the Commodore VIC-20, which was a blatant rip-off of the arcade classic Pac-Man. Monster Muncher was written for a new start-up software company. Written in BASIC, the game took him only a few h...