Like this one? Except it has a hardware issue:
http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... 0301140490
Search found 1255 matches
- Sun Jan 25, 2009 3:59 pm
- Forum: Buy, Sell, and Trade
- Topic: Considering trading A3000 for PET2001
- Replies: 2
- Views: 1103
- Sat Jan 24, 2009 7:08 pm
- Forum: Games
- Topic: QUIKMAN 2008 for the unexpanded VIC 20
- Replies: 209
- Views: 65914
Do you think to update the 4K rom version ? Very unlikely... no wiggle room, and I am not that talented! :P I got my lovely copy of Retro-Gamer #59 this afternoon. This issue holds extra special meaning to me, first because it features Battle Zone on the front cover, and then a neat article on the ...
- Sat Jan 17, 2009 4:49 pm
- Forum: Games
- Topic: QUIKMAN 2008 for the unexpanded VIC 20
- Replies: 209
- Views: 65914
f you sort the rendering of the sprites by raster line, ... Good idea. I hacked some additional code to auto-detect whether the VIC is PAL or NTSC, and to synchronize IRQ with the screen's last raster line appropriately. This seems to work on VICE just fine. Any comment? ; my interrupt vector init ...
- Sat Jan 17, 2009 2:08 pm
- Forum: Games
- Topic: QUIKMAN 2008 for the unexpanded VIC 20
- Replies: 209
- Views: 65914
- Wed Jan 14, 2009 6:43 pm
- Forum: Games
- Topic: QUIKMAN 2008 for the unexpanded VIC 20
- Replies: 209
- Views: 65914
- Sun Jan 11, 2009 10:13 am
- Forum: Games
- Topic: QUIKMAN 2008 for the unexpanded VIC 20
- Replies: 209
- Views: 65914
My copy of that issue is on order: 9£ ($13.66 US) delivered -- woot! Thanks for pointing it out, because I never might have known. Have you already tried to replace it with a raster-line based slow-down? I tried by commenting out SLOWDOWN and added a raster line check as the first lines in SPRITES -...
- Thu Jan 08, 2009 12:46 pm
- Forum: General Topics
- Topic: Video Game Schools
- Replies: 25
- Views: 5166
- Thu Jan 08, 2009 9:50 am
- Forum: Programming
- Topic: Software sprites?
- Replies: 175
- Views: 117377
- Wed Jan 07, 2009 1:57 pm
- Forum: Programming
- Topic: Software sprites?
- Replies: 175
- Views: 117377
I read that thread about spritimation ... the BASIC wedges sound compelling to integrate, too, but only after the ML API is declared a success. As stated before, I have a very good 8-sprite routine now for unexpanded VIC. And I later modified that routine, so it is optimized for the fixed-width maze...
- Tue Jan 06, 2009 12:00 pm
- Forum: Programming
- Topic: Software sprites?
- Replies: 175
- Views: 117377
First, thanks for the responses and interesting points. I will check out this Lunar Leeper reference to visualize what it is doing and what is capable. If necessary, I'll peek into the code. My objective here is not to go bloated by way of a screen bitmap, but allow the programmer flexibility with t...
- Sun Jan 04, 2009 11:41 am
- Forum: Programming
- Topic: Software sprites?
- Replies: 175
- Views: 117377
Software sprites?
Is anyone interested in a generalized API to provide software sprite rendering on VIC? I am considering in writing that code for possible integration into a future game. I might just do it anyways for the mental exercise, but it would help my motivation if a single soul out there thought it may help...
- Sun Jan 04, 2009 11:34 am
- Forum: Games
- Topic: QUIKMAN 2008 for the unexpanded VIC 20
- Replies: 209
- Views: 65914
[Looks at issue 59 sat next to PC] He probably just looked it up... =-) That's hilarious :lol: ... I went to its web site, but only see Issue #58 on sale now. I suppose the real subscribers get the issue in advance of the newsstands. I'll have to wait until next month then. It definitely applies to...
- Sat Jan 03, 2009 8:07 pm
- Forum: Games
- Topic: QUIKMAN 2008 for the unexpanded VIC 20
- Replies: 209
- Views: 65914
Thanks for the quick reference, I'll look for it when that issue becomes available -- wow! How is it that you even know the page number? I wonder then how much Frye actually got paid... I would think he would have a good grasp on that number, and simply x10 for a count. Of course, if he naively took...
- Sat Jan 03, 2009 11:15 am
- Forum: Games
- Topic: QUIKMAN 2008 for the unexpanded VIC 20
- Replies: 209
- Views: 65914
Quikman also gets a very good (full page!) write-up in the current issue of Retro Gamer magazine (issue #59). Wow, I'll have to buy a copy when it becomes available, thanks. As for 2600 Pac-man it sold over a million units and at the time according to Todd Frye (whom I've spoken to) there was littl...
- Fri Jan 02, 2009 11:23 pm
- Forum: Games
- Topic: QUIKMAN 2008 for the unexpanded VIC 20
- Replies: 209
- Views: 65914
There are a couple of favorable reviews written here . Very well written and weighed... I could not be more pleased. Interesting, I have never played Commodore's Jelly Monsters, because the name never suggested to me that it was a Pac-Man clone -- prior to that, I was guessing it was educational sof...