Search found 82 matches

by llcameron
Thu Feb 24, 2011 12:50 pm
Forum: Programming
Topic: Bezerk MMX
Replies: 7
Views: 2426

Tinymon (a hex memory editor), then VICmon for me. Yes, and like many others: it was cool and capable of doing some nifty game programming with just those tools with the Programmer's Reference Guide as its bible. ... wasn't cross compiled on a super computer :) Gorf, et al were likely to have been ...
by llcameron
Thu Feb 24, 2011 7:17 am
Forum: Programming
Topic: Bezerk MMX
Replies: 7
Views: 2426

Net-net, there is nothing like the conveniences of a modern assembler and emulation for testing and debugging . I don't *miss* the datasette and machine language monitor process any, but I do marvel that a lot *could* be done with a minimal setup. Jeff's BASIC games are a Hall of Fame full of troph...
by llcameron
Wed Feb 23, 2011 3:02 pm
Forum: Programming
Topic: Bezerk MMX
Replies: 7
Views: 2426

Bezerk MMX

This is one amazing game!

One mans opinion: the best vic20 game ever.

My question: would coding such a game even have been possible back in the day? Could only the availability of modern tools make coding such a game possible?
by llcameron
Wed Feb 23, 2011 2:59 pm
Forum: General Topics
Topic: VIC-20 video problem
Replies: 5
Views: 1582

Why did some games support doing this and not others? Is this the programmers attempt to support both PAL and NTSC with only one cartridge?
by llcameron
Wed Jan 19, 2011 2:13 pm
Forum: General Topics
Topic: VIC 20 Speakeasy cart
Replies: 18
Views: 7483

speakeasy cart

I owed this cartridge back in the day and had fun playing with it. If memory serves there were 40 phonemes that you could put together to make it speak. Unfortunatley I no longer own documentation for it, however I do have a program (maybe even several) that make it talk. One was a little graphic of...
by llcameron
Mon Sep 20, 2010 11:07 am
Forum: Collecting and History
Topic: Gamebase20 version 2!
Replies: 268
Views: 75236

favorites

found a different way! from the favorites view, Ctrl-F6 export to text file. Boom
by llcameron
Mon Sep 20, 2010 7:28 am
Forum: Collecting and History
Topic: Gamebase20 version 2!
Replies: 268
Views: 75236

favorites

Mayhem, how are you storing favorites? Is this somewhere in the database? Basically what I want to be able to do is keep my favorites in gamebase, and then know the filenames so I can write a script to save the games off to a different directory so I can load them onto my wiz for convenient play. I ...
by llcameron
Sun Aug 15, 2010 5:00 pm
Forum: Collecting and History
Topic: unknown games
Replies: 5
Views: 2512

The filenames are what the games were named on my original disk. It was a game compilation kind of disk I got from a Mr. R.L. Harris as part of a disk swap at the end of the 1980s. Probably whoever named the giles didn't know the exact name of the games so he might have saved some of them with gener...
by llcameron
Wed Aug 04, 2010 5:23 pm
Forum: Hardware and Tech
Topic: PAL vs. NTSC
Replies: 8
Views: 2185

PAL vs. NTSC

I'm sure someone around here can finally explain this to me. Was there such as thing as a PAL version and an NTSC version of the same game? What would a game written in the US look like if played on a PAL VC20 in Germany? Would it look correct? Would something be overscanned or underscanned? Why do ...
by llcameron
Mon Aug 02, 2010 9:17 am
Forum: Collecting and History
Topic: unknown games
Replies: 5
Views: 2512

I recognize a few of them, it's strange they aren't on GB20... ... maybe they have different names or maybe you have found additional work for Mayhem :wink: They could actually be there but I missed them. I haven't had a chance to fully study all the games in the gamebase20 yet :wink: Could be ther...
by llcameron
Mon Aug 02, 2010 7:32 am
Forum: Collecting and History
Topic: unknown games
Replies: 5
Views: 2512

unknown games

Hey guys, I have scoured my vic game collection, and cross referenced it to whats in the gamebase20 currently and came up with a handful of games that appear to be unknown. At least unknown to the gamebase20 database, maybe even unknown to ANY vic game archive or database not sure. Can you guys chec...
by llcameron
Mon Jul 26, 2010 4:52 pm
Forum: Programming
Topic: reading the joystick
Replies: 5
Views: 1403

thanks for the tips. I was just reading the register values directly, so a simple AND should fix me up. Thanks!
by llcameron
Mon Jul 26, 2010 6:49 am
Forum: Programming
Topic: reading the joystick
Replies: 5
Views: 1403

reading the joystick

I've been resurrecting some of my old games I wrote when I was a kid in order to be able to upload them and share with my people :) I had a bug 30 years ago with reading the joystick, and the bug is still there amazingly ha! I think there must be a register I need to reset or something. After reset ...
by llcameron
Wed Jul 14, 2010 6:40 am
Forum: Collecting and History
Topic: Gamebase20 version 2!
Replies: 268
Views: 75236

finally getting it

I think my little brain is finally beginning to understand. Even if the game has been converted to run as a PRG file, the TAP file is there for folks to might want to recreate the original cassette based image. If its been converted, you can run the game alot faster from the 'play game' button. If n...
by llcameron
Tue Jul 13, 2010 10:14 am
Forum: Collecting and History
Topic: Gamebase20 version 2!
Replies: 268
Views: 75236

converting to prg files

I guess I'm still confused about how to get a game on the 'play game' button, and out of the 'extras' button. Do you need to load the TAP and then maybe mount a d64 file and save it to the disk? I'm guessing thats it. Maybe a howto on just how to do this might be useful, because I see there are lots...