Search found 82 matches
- Thu Feb 24, 2011 12:50 pm
- Forum: Programming
- Topic: Bezerk MMX
- Replies: 7
- Views: 2426
Tinymon (a hex memory editor), then VICmon for me. Yes, and like many others: it was cool and capable of doing some nifty game programming with just those tools with the Programmer's Reference Guide as its bible. ... wasn't cross compiled on a super computer :) Gorf, et al were likely to have been ...
- Thu Feb 24, 2011 7:17 am
- Forum: Programming
- Topic: Bezerk MMX
- Replies: 7
- Views: 2426
Net-net, there is nothing like the conveniences of a modern assembler and emulation for testing and debugging . I don't *miss* the datasette and machine language monitor process any, but I do marvel that a lot *could* be done with a minimal setup. Jeff's BASIC games are a Hall of Fame full of troph...
- Wed Feb 23, 2011 3:02 pm
- Forum: Programming
- Topic: Bezerk MMX
- Replies: 7
- Views: 2426
Bezerk MMX
This is one amazing game!
One mans opinion: the best vic20 game ever.
My question: would coding such a game even have been possible back in the day? Could only the availability of modern tools make coding such a game possible?
One mans opinion: the best vic20 game ever.
My question: would coding such a game even have been possible back in the day? Could only the availability of modern tools make coding such a game possible?
- Wed Feb 23, 2011 2:59 pm
- Forum: General Topics
- Topic: VIC-20 video problem
- Replies: 5
- Views: 1582
- Wed Jan 19, 2011 2:13 pm
- Forum: General Topics
- Topic: VIC 20 Speakeasy cart
- Replies: 18
- Views: 7483
speakeasy cart
I owed this cartridge back in the day and had fun playing with it. If memory serves there were 40 phonemes that you could put together to make it speak. Unfortunatley I no longer own documentation for it, however I do have a program (maybe even several) that make it talk. One was a little graphic of...
- Mon Sep 20, 2010 11:07 am
- Forum: Collecting and History
- Topic: Gamebase20 version 2!
- Replies: 268
- Views: 75236
favorites
found a different way! from the favorites view, Ctrl-F6 export to text file. Boom
- Mon Sep 20, 2010 7:28 am
- Forum: Collecting and History
- Topic: Gamebase20 version 2!
- Replies: 268
- Views: 75236
favorites
Mayhem, how are you storing favorites? Is this somewhere in the database? Basically what I want to be able to do is keep my favorites in gamebase, and then know the filenames so I can write a script to save the games off to a different directory so I can load them onto my wiz for convenient play. I ...
- Sun Aug 15, 2010 5:00 pm
- Forum: Collecting and History
- Topic: unknown games
- Replies: 5
- Views: 2512
The filenames are what the games were named on my original disk. It was a game compilation kind of disk I got from a Mr. R.L. Harris as part of a disk swap at the end of the 1980s. Probably whoever named the giles didn't know the exact name of the games so he might have saved some of them with gener...
- Wed Aug 04, 2010 5:23 pm
- Forum: Hardware and Tech
- Topic: PAL vs. NTSC
- Replies: 8
- Views: 2185
PAL vs. NTSC
I'm sure someone around here can finally explain this to me. Was there such as thing as a PAL version and an NTSC version of the same game? What would a game written in the US look like if played on a PAL VC20 in Germany? Would it look correct? Would something be overscanned or underscanned? Why do ...
- Mon Aug 02, 2010 9:17 am
- Forum: Collecting and History
- Topic: unknown games
- Replies: 5
- Views: 2512
I recognize a few of them, it's strange they aren't on GB20... ... maybe they have different names or maybe you have found additional work for Mayhem :wink: They could actually be there but I missed them. I haven't had a chance to fully study all the games in the gamebase20 yet :wink: Could be ther...
- Mon Aug 02, 2010 7:32 am
- Forum: Collecting and History
- Topic: unknown games
- Replies: 5
- Views: 2512
unknown games
Hey guys, I have scoured my vic game collection, and cross referenced it to whats in the gamebase20 currently and came up with a handful of games that appear to be unknown. At least unknown to the gamebase20 database, maybe even unknown to ANY vic game archive or database not sure. Can you guys chec...
- Mon Jul 26, 2010 4:52 pm
- Forum: Programming
- Topic: reading the joystick
- Replies: 5
- Views: 1403
- Mon Jul 26, 2010 6:49 am
- Forum: Programming
- Topic: reading the joystick
- Replies: 5
- Views: 1403
reading the joystick
I've been resurrecting some of my old games I wrote when I was a kid in order to be able to upload them and share with my people :) I had a bug 30 years ago with reading the joystick, and the bug is still there amazingly ha! I think there must be a register I need to reset or something. After reset ...
- Wed Jul 14, 2010 6:40 am
- Forum: Collecting and History
- Topic: Gamebase20 version 2!
- Replies: 268
- Views: 75236
finally getting it
I think my little brain is finally beginning to understand. Even if the game has been converted to run as a PRG file, the TAP file is there for folks to might want to recreate the original cassette based image. If its been converted, you can run the game alot faster from the 'play game' button. If n...
- Tue Jul 13, 2010 10:14 am
- Forum: Collecting and History
- Topic: Gamebase20 version 2!
- Replies: 268
- Views: 75236
converting to prg files
I guess I'm still confused about how to get a game on the 'play game' button, and out of the 'extras' button. Do you need to load the TAP and then maybe mount a d64 file and save it to the disk? I'm guessing thats it. Maybe a howto on just how to do this might be useful, because I see there are lots...