Search found 501 matches
- Fri Jun 30, 2017 8:39 pm
- Forum: Games
- Topic: Oregon Trail
- Replies: 16
- Views: 5357
Re: Oregon Trail
I have no idea what version this one is, but here ya go...
- Fri Jun 23, 2017 4:48 pm
- Forum: Games
- Topic: Brainstorming
- Replies: 18
- Views: 4765
Re: Brainstorming
Are you asking for ideas about game setting or story line? How about looking at the different styles of RPG and game mechanics. I think it was Rings of Medusa or Eternal dagger that turned me off just because of the movement style(number keys). If it's story line, the post apocalyptic theme is prett...
- Fri Jun 16, 2017 8:46 pm
- Forum: Programming
- Topic: Sega Light Phaser
- Replies: 6
- Views: 2296
Re: Sega Light Phaser
If your keyboard is still working and you have disk access, consider yourself lucky. IIRC, Sega peripherals have voltage on a pin that Commodores don't. Might wanna do some research to make sure.
- Sun Apr 02, 2017 4:35 pm
- Forum: Programming
- Topic: 320x200 - a CGA emulator for VIC-20! (+35K RAM req'd)
- Replies: 13
- Views: 10473
Re: 320x200 - a CGA emulator for VIC-20! (+35K RAM req'd)
This is pretty neat. I was expecting the usual April Fools gag. lol. The scrolling is very fast. I look forward to seeing what becomes of this.
- Sat Mar 25, 2017 7:44 am
- Forum: Emulation and Cross Development
- Topic: Windows Sound Effect Editor
- Replies: 10
- Views: 5700
Re: Windows Sound Effect Editor
If you're looking for more features, how about a mute button for each channel. This is a much needed tool and I hope you continue to update and expand on this app.
- Thu Mar 02, 2017 10:19 am
- Forum: Games
- Topic: (wip) Final Quest
- Replies: 47
- Views: 10602
Re: (wip) Final Quest
Wow. it's turning into the year for the adventure game enthusiasts. Thumbs up!
- Mon Sep 12, 2016 9:40 pm
- Forum: Games
- Topic: GTW has a small Vic 20 page
- Replies: 1
- Views: 1263
GTW has a small Vic 20 page
Looking on the Games That Weren't web site the other day, I noticed they had a small Vic 20 section with a couple of web sites. One site had a few games that I believe I've seen here before, DuDu, by Simon. The other site had a collection of 4 games, Changa, Alpha Raid, Boom Blaster, and Polar Maze,...
- Mon Jun 13, 2016 8:03 pm
- Forum: Programming
- Topic: Moving Variable Data and Gaining Memory
- Replies: 3
- Views: 1701
Re: Moving Variable Data and Gaining Memory
This idea could even be used with the cassette buffer on unexpanded machines. I'm curious if this would work too. I may have been a little hasty saying that about string variables, not understanding that their memory location is actually set by the bottom of memory, but it absolutely works with num...
- Sun Jun 12, 2016 5:45 pm
- Forum: Programming
- Topic: Moving Variable Data and Gaining Memory
- Replies: 3
- Views: 1701
Moving Variable Data and Gaining Memory
I had this idea pop into my head today and wanted to ask the experts. It seems possible to move variable storage out of free RAM and have it some place else. I was thinking @ $a000. If this could be done, then all of Basic memory would be just for code. This would take away the myth that $a000 can o...
- Wed Jun 01, 2016 9:43 pm
- Forum: Programming
- Topic: ML code memory area
- Replies: 4
- Views: 1739
Re: ML code memory area
This is the BASIC stub I use at the beginning of my programs. Make this the first part of your program and start your code after start_ml = *. * = $0801 ; Start of Basic for C64($0801) ; Start of Basic for unexpanded vic($1001) ; Start of Basic for 3k vic($0401) ; Start of Basic for 8k+ vic($1201) w...
- Wed Jun 01, 2016 8:48 pm
- Forum: Games
- Topic: Game Corrections and Fixes
- Replies: 6
- Views: 2045
Omak
This was a hard coded PAL game. It should now work on either machine. I Peeked the locations of the screen size and movement and stored them in variables to be used instead of the PAL values that were in the program. Anyone know of a better way to do this for future reference?
- Wed Jun 01, 2016 7:23 pm
- Forum: Emulation and Cross Development
- Topic: CBM prg Studio
- Replies: 239
- Views: 165905
Re: CBM prg Studio
A bug maybe... The letter 'V' shows up 3 or 4 bits higher on a text line than the other characters.
- Wed Jun 01, 2016 6:32 pm
- Forum: Games
- Topic: Game Corrections and Fixes
- Replies: 6
- Views: 2045
Critical Mass
This one needed to be switched into lower case mode at the beginning of the program. I added a chr$(14) to line 30.
- Wed Jun 01, 2016 4:43 pm
- Forum: Games
- Topic: Game Corrections and Fixes
- Replies: 6
- Views: 2045
Sammako
This is a Frogger clone. One of the redefined characters was incorrect. Data line 20085, the sixth number was 103 and should be 108.
- Wed Jun 01, 2016 4:37 pm
- Forum: Games
- Topic: Game Corrections and Fixes
- Replies: 6
- Views: 2045
Towers of Hanoi
This one, as far as I could tell only had a misspelling in a print statement in line 80.