Search found 3852 matches

by orion70
Wed Nov 22, 2006 4:40 am
Forum: General Topics
Topic: Age poll
Replies: 68
Views: 38568

Got mine for christmas 1982, when I was 12. Sold it and bought a C64 and 1541 the next winter which I never regretted back then. Man, did it feel good not having to wait ages for a game to load from tape. I did exactly the same, one year later. Upgrading to a C64 was sooo cool back then! But if I d...
by orion70
Tue Nov 21, 2006 4:31 pm
Forum: Announcement Board
Topic: Introduce Yourself: What's your User Name based on?
Replies: 656
Views: 362540

ral-clan wrote:Have we ever done an age poll here on Denial? I'm pretty sure 80% of the users would be in their 30s, based on the time it takes between getting one's first VIC as a kid and becoming nostalgic about it.
Good idea. Just launched a new poll :wink:
by orion70
Tue Nov 21, 2006 4:29 pm
Forum: General Topics
Topic: Age poll
Replies: 68
Views: 38568

Age poll

Hi there. Following an idea from ral-clan: I'd like to know roughly the age distribution of forum members.

Just to know (please give additional info) if you are a kid of the '80s replaying old favorites or a kid of the 2000's who just started playing with a machine that was born before you.
by orion70
Tue Nov 21, 2006 2:06 pm
Forum: Announcement Board
Topic: Introduce Yourself: What's your User Name based on?
Replies: 656
Views: 362540

I've been an amateur astronomist, before heavy work and light pollution disencouraged me. Orion is my favourite constellation (he was a hunter, like my dad; and it contains a lot of interesting astronomical objects). The number is my birth year, as you probably guessed. :P
by orion70
Sun Nov 19, 2006 2:21 pm
Forum: General Topics
Topic: Our great forum linked in Wikpedia
Replies: 8
Views: 3525

Does it say if that software is on cartridge? It might be that it's just on cassette. "Cartridge" is written on the spine, although I noticed that fourth and last one also have "cassette for expanded VIC" written on the cover!!! Just a fake then? Or vaporware? There was a lot of...
by orion70
Sun Nov 19, 2006 2:39 am
Forum: General Topics
Topic: Our great forum linked in Wikpedia
Replies: 8
Views: 3525

Another link in the same Wiki entry points to http://www.1000bit.net/scheda.asp?id=76 - showing some italian ads. Look at this one: http://www.1000bit.net/lista/dati/commodore/vic20/vic20_ad.jpg I've never seen or heard of those italian titles on cart. Anyone can help on this? Which are their englis...
by orion70
Wed Nov 15, 2006 2:19 am
Forum: General Topics
Topic: Which new games would you like to see on your VIC20?
Replies: 49
Views: 33424

In theory, VIC is faster than C64, isn't it? (I can feel the difference playing those damned platform games - monsters are always catching me faster than their C64 counterparts - or it's my impression)? So, provided you have enough RAM, Elite shoudn't be a problem. I vaguely remember a demo (A. Eebe...
by orion70
Sun Oct 29, 2006 2:30 pm
Forum: Games
Topic: WIP: Sorcery (was: Two problems with Sorcery)
Replies: 43
Views: 28636

Re: Alpha Testing

Hi, all. After some 10 hours of total play, I finished alpha-testing Sorcery V1.1, dungeon B. Here's the complete map: http://sites.google.com/a/vic20.it/files/index/orion70/dungeon_B.jpg Note that five locations on the map are completely closed. This reduces the number of rooms to 479. Probably oth...
by orion70
Wed Oct 18, 2006 6:07 am
Forum: General Topics
Topic: *Pics* of your Vic20 ??
Replies: 49
Views: 25086

I don't even have my VIC20 on a desk, just in a shelf under my TV in the recroom. Here it is in action, being played by my friend's 10-year old: It was my original VIC setting, too: a TV (B/W, too bad!!!), and a small table with everything on it (and my mother screaming in the background). Nice tha...
by orion70
Wed Oct 18, 2006 4:05 am
Forum: Games
Topic: WIP: Sorcery (was: Two problems with Sorcery)
Replies: 43
Views: 28636

Re: Alpha Testing

Hi Brendan. BTW it is possible to draw a map directly from the l% array. Here's the gen code; it's a matter of following the bits: Thank you. I will try and use it for the next few dungeons I'm gonna map! BTW, map of dungeon B is finished. I already have a complete excel-drawn map, and I'll post it ...
by orion70
Mon Oct 16, 2006 4:01 pm
Forum: General Topics
Topic: Did you get C64 after you had Vic20?
Replies: 16
Views: 7215

Of course I did. Throwing away everything, VIC and VIC software and VIC mags - all I had to buy again when becoming older and awfully nostalgic :cry:

Ebay stuff is not the same taste. We all know this - but it's no use crying over spilt milk, right?
by orion70
Mon Oct 16, 2006 12:04 pm
Forum: Games
Topic: WIP: Sorcery (was: Two problems with Sorcery)
Replies: 43
Views: 28636

Hi, all. Alpha testing still in progress, though slowly due to heavy work :evil: Report#2: - Playing with dungeon "b", entrance #1 - Surprisingly, found entrance #3 only one room away (position 3-15 on the map) - Mapping the dungeon with Excel (see below for partial map). - Everything seem...
by orion70
Tue Oct 10, 2006 11:00 am
Forum: Emulation and Cross Development
Topic: In a similar vein to running CRT as PRG
Replies: 12
Views: 12186

carlsson wrote:Back to you: http://www.cbm.sfks.se/files/sorcery.prg
Single-filed, crunched, immediately executable with 16K expansion.
Great Carlsson, be prepared to do it again for version 1.1 (see http://sleepingelephant.com/ipw-web/bul ... php?t=1406)

Cheers. :P
by orion70
Tue Oct 10, 2006 6:01 am
Forum: Games
Topic: WIP: Sorcery (was: Two problems with Sorcery)
Replies: 43
Views: 28636

OK, sorry - 16KB at maximum then. It was only to let Brendan work free from memory limits - never know if he's going to add animation, sound or what else (I'm joking of course :wink:). Alpha-testing report#1: - Playing with dungeon "b", starting position n.1. - Played it three times, and t...
by orion70
Tue Oct 10, 2006 2:12 am
Forum: Games
Topic: WIP: Sorcery (was: Two problems with Sorcery)
Replies: 43
Views: 28636

Many thanks to you, Brendan, for having revived this game. I will extensively play-test this alpha version, and try to map all the dungeon. BTW: you wrote that the position of monsters varies (as it always should be in a RPG) - is it the same for chests, or they are placed randomly? You know, it's j...